Zombie Panic! Source

Zombie Panic! Source

Plague Mod: Lila Panic
Showing 1-10 of 16 entries
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Update: 3 Jan, 2023 @ 6:04am

pgm-v2.8.1
-Changed the way to enable AS Custom Settings

Update: 24 Dec, 2022 @ 1:19pm

pgm-v2.8

Update: 5 Nov, 2022 @ 12:18am

pgm-v2.7HotFix1
-Rewritten functions that find and add items and weapons to respawn pool.

Update: 4 Nov, 2022 @ 3:33am

pgm-v2.7
-Set up a proper value of the sledgehammer outline radius
-Fixed a bug of a missing viewpunch from fall damage and in other cases where a weapon entity doesn't exist
-Added a sparks effect when armored zombie taking damage
-Increased respawn time of armor (60sec -> 90sec)
-Reduced respawn time of pills (180sec -> 120sec)
-Increased respawn time of PPK (35sec -> 60sec)
-Reduced the slowdown factor of buckshot and magnum
-Increased zombie health on spawn (50% -> 75% of max health)
-Added function to respawn items and weapons moved away from spawn point
-Added support of static items and weapons to respawn system
-Added a blue trail to IED
-Reduced the slowdown factor for first infected
-Now you get more health as first infected if before turning you picked up pills

Update: 20 Oct, 2022 @ 4:59am

pgm-v2.6
-Improved the solution to fix incorrect max health values of some props
-Added a solution to remove a prop if player spawned in it
-Reduced zombies movement speed (194ups -> 185ups)
-Slightly increased the slowdown factor of incoming damage
-Reduced additional time (20sec -> 15sec)
-Added a speed boost for panic (+30ups)
-Added new mechanics "resistance to the infection"
-Added pills (need to increase the infection resistance)
-Added a variable "disallow_pills" to disable spawn pills in world [JSON]

Update: 18 Sep, 2022 @ 6:56am

pgm-v2.5
-Fixed a bug that makes survivors immune to fall damage
-Improvements of the ShowHP function
-Added a solution to fix incorrect max health values of some props

Update: 7 Sep, 2022 @ 5:59am

pgm-v2.4
-Added a function to show HP of breakables to zombies (enabled by default)
-Added a solution to override custom max_health of zombies in case it exist
-Added a variable "addtime_seconds_reg" to control regular additional time [JSON]
-Added a variable "showhp" to disable the ShowHP function [JSON]
-Added delay of speed recovery if dealt specific type of damage (fall, blast, buckshot and magnum DamageType)
-Reduced amount weapon_ied to spawn
-Reduced amount of item_ammo_revovler to spawn
-Reduced amount of weapon_revolver to spawn
-Increased slowdown factor of incoming damage dealt by shotguns/buckshot
-Increased slowdown factor of incoming damage dealt by revolver/magnum
-Increased respawn time of revolver ammunition (50sec -> 95sec)
-Added some new mechanics for F2 button functional
-Minor code clean up

Update: 27 Aug, 2022 @ 2:49am

pgm-v2.3
-Fixed a bug that making some zombie players invisible
-Increased respawn time of weapon_sledgehammer (90sec -> 180sec)
-Reduced amount weapon_sledgehammer to spawn (3 -> 1)
-Added a check to prevent weapon_sledgehammer to one shot multiple targets
-Added a highlight outline for survivors with weapon_sledgehammer in hand a.k.a. active weapon (the outline visible through walls)
-Added a check to keep correct max health of zombies after spawn

Update: 24 Aug, 2022 @ 6:12am

pgm-v2.2
-Added option to disallow sledgehammer via JSON file
-Added missing respawn time for sledgehammer
-Added countermeasure against friendly fire and team killing with physics props
-Increased the slowdown factor of incoming damage

Update: 20 Aug, 2022 @ 1:53pm

pgm-v2.1
-Fixed a possibility to block/jam doors with physics props
-Armor significantly reduce the slowdown factor of incoming damage (for both team)
-Added sledgehammer (an one hit to kill weapon for survivors)
-Sledgehammer has chance to peel a victim apart
-Increased respawn time of armor (45sec -> 60sec)
-Added functional for F2 button
-Zombie outline changing color only if taking damage from survivors
-Reduced amount of revolvers to spawn