Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu‘s Legendary Lord 2 - SFO submod (2022)
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Update: 9 Aug, 2022 @ 9:34am

Download this version here [www.dropbox.com]

Fixed CTD with Sisters viewing building chain. This was to do with me trying to let Wychwethyl be able to recruit the Wildwood rangers from the tech tree using resources (Probably when trying to display the unit that is exclusive to them in the tier 5 slot). I may revisit this in the future

Fixed up some localisation descriptions with the implemented waystone resource

You will not get waystones from both Orion and Wydrioth if you confederate him and he has the skills for resources

Gave access for shadowdancer to Wychwethyl

Update: 8 Aug, 2022 @ 8:58am

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Tullaris now has Hellabron Crones unit upgrade mechanic, tech tree and sacrifical blood resource. Although he gains more blood for +1 per capital he owns per turn (Similar to Malekith). I have increased the cost of upgrading units and tech from Hellabron.

Both Tullaris and Hellabron can use Blood Sacrifice for Ossion Guard

Wydrioth has Orion's waystone mechanic and tech tree

Wychwethyl has the Sister's waystone mechanic and rites

Update: 6 Aug, 2022 @ 10:33am

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I've spent so many hours but unable to fix white UI bug, and also in turn am unable to add any resources to the welf LL's. I haven't had any luck getting help from discord either :(

Tullaris
Fixed issue with units not getting their Mastery after I fixed the previous problem (I ended up creating a new ability for Tullaris that mimics Mastery, instead of editing the original)

Hand of Khaine now unlocked at level 20, also only upgrades Prowess to Mastery for Tullaris and not every unit in lord's army

Reduced Sacred Slaughter ability slightly as he has the buff from Prowess/Mastery, frenzy and his abilities. His MA was like 117 :\

I will be looking at much more balancing in the coming weeks

Update: 2 Aug, 2022 @ 9:36am

Download this version here [www.dropbox.com]

I've reduced as many of the datacored tables as possible to help reduce mod incompatibility. There still are a lot of SFO abilities that are in some of the tables, so I will try to further reduce this as possible

Duplicated Mazdamundis SFO's Alignment mechanics for Lord Huinitenuchli and Tetto`eko (This took forver to figure out!!!!)

Gave Lord Huinitenuchli and Tetto`eko more SFO slann abilities

Previous update that allowed Tullaris to have prowess upgrade to supremacy with an ability, actually upgraded all the other LL's prowess to supremacy - Fixed

Removed unyielding oath from Ossian guards and replaced it with SFO dark elf passive.

Baraundin stoneheart in Mixu's is implemented really strange, he doesn't have his own stats (He is just a dwf lord in Mixu, but with some different abilities). So in Mixu he has axe and shield, but no shield defence. In SFO, he isn't holding a weapon due to the animation. I've changed him to Grimbrindol's 2 handed axe. So now he has a nice looking axe and not a magical invisble one

Update: 29 Jul, 2022 @ 8:39am

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Switched Tullaris to now start with SFO's Murderous Prowess, which upgrades to SFO's Mastery. Previously the skill was a huge nerf as Tullaris starts with SFO's Mastery and downgrades to Mixu's Supremacy (this took me ages to get right!).

Update: 28 Jul, 2022 @ 9:02am

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Thanks to Gorani, noticed I had missed importing a script file from Culpa's LL2 mod. Now the Cabal lords can recruit the SFO RoR units from the Dark Devotion resource mechanic.

Update: 28 Jul, 2022 @ 8:02am

Cabal lords can now actually settle certain settlements that SFO allows chaos to do.

Update: 27 Jul, 2022 @ 8:07am

Thralls of Cabal now spawn into RoR for the 2 chaos LL's when they complete the relevant book
Resized some missing units on the variants table

Update: 26 Jul, 2022 @ 10:00am

Download this version here [www.dropbox.com]

Gave Tullaris, Malekith's Warleader skill tree
Slight Tullaris balance
- Har Ganeth blade bonus from 30% AP to 15% AP
- Sacred Slaughter AP damage boost up to maximum of 15% instead of 30%, and reduced MA boost to maximum of 8 from 10


Removed being able to use unlimited scrap that was implemented for specific factions, that didn't have a cap or way to gather it (HE/DE/LZD/BST).

Ossian guard have unyielding oath, I've left this on just to seperate them more from the har ganeth even though it is a Dwarf ability

Added Don Domingio's abilities that he lost on warhorse, that he has on foot and peagusus (regen + other SFO buffs/Single entity passive nerf)

Tetto'eko's skill tree had double skills. Reworked his skill tree and added in some more abilities for Huinitenuchli

RoR units should now be able to gain xp, but as per SFO, there will be UI issues with it showing correctly.

Update: 20 Jul, 2022 @ 8:58am

Download this version here [www.dropbox.com]

I have datacored some of the tables from Mixu LL 2

Dwarfs
Removed grudge raker upgrade from thunderers, as SFO already adds grudge raker troops
Implemented Mos Maiorum's balance patch for projectiles.

Tullaris
Using code from Sphinx's script mod. Removed 2x bleakswords, dreadspear, shade, shade with greatsword and a bolt throwe from his starting army as it was of a much higher number and quality that other starting armies. The left over army is still executioners, witches, 2x, bleakswords, dreadspear, shade and darkshards with shields.. It still is a valiant defeat in comparasion to Korhil's starting army (May consider dropping the darkshards)

Caradryan hero and lord
Increased mount speed from 120 to 130 to match flymespyre phoenixs
Added -5% upkeep and 5 leadership for Phoenix guard from vanilla and SFO Dedicated to Asuryan, to Mixu's same skill

Beastmen
Increased Slugtongues stats slightly, increase health, attack and defence to be on par with other LLs
Added abilities like ingore forest penalties to Mixu's beastmen
Fixed Beastmen's raiding effects

Removed battlefield VFX auras