Barotrauma

Barotrauma

Multiplayer crew manager
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Update: 11 Nov, 2023 @ 8:40am

Version 2.1.5 HOTFIX
- Fixed an issue with wallets not being properly restored

Update: 25 Oct, 2023 @ 12:11pm

Version 2.1.4 HOTFIX
- Fixed a bug where wallet-data wasn't being properly imported when mod was introduced mid-campaign

Update: 24 Oct, 2023 @ 7:56am

Version 2.1.3 HOTFIX
- Fixed a bug where player inventory and health data were reset to default when importing a campaign

Update: 23 Oct, 2023 @ 7:24am

Version 2.1.2 HOTFIX
- Fixed a bug where inventory would reset on characters to whatever inventory that character had on first load

Update: 22 Oct, 2023 @ 10:39am

Version 2.1.1

- Fixed a fatal error occured as game updated to 1.1.18.1
- Fixed a bug that occured when mod was fiddling with wallet data
- Added code to support the mod being added mid-campaign
Read Thread about adding mod mid-campaign before attempting

REMEMBER TO BACKUP YOUR SAVE

Update: 22 Oct, 2023 @ 9:19am

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Update: 4 May, 2023 @ 12:49pm

Updated to mod version 2.1.0
Brand new feature: "Crew Reserve".

* The feature is aimed at hosters who want to play a multiplayer campaign with random players without having to wait for them to play with you again. Also it help hosters who want more control over player traffic on the server.
* The feature gives you the ability to dynamically save the progress of any character (player's or bot's) with all accessories and take it out of the game at any time to the so-called reserve.
* Any character in reserve can be brought back into the game at any time.

When using the feature, the best gaming experience is achieved when the auto-spawn of player characters is turned off (by default).

* When a newbie comes to the server, make sure that his character is really not in reserve by using "mcm reserve" command. Then use "mcm clientlist" command to find out an id of newcomer and then use "mcm spawn <ID>" to spawn his character.

* If secure mode is disabled, the newcomer will take control of his character himself. Otherwise, open the console (F3) and use "setclientcharacter <ClientName> <characterName>" command to assign his character explicitly.

* Use "mcm reserve put <ID>" command to save character and send him to reserve. To find out an id use "mcm list" command before that.

* To get the desired character from the reserve, use "mcm reserve get <ordinal ID>" command. You can find out the <ordinal ID> using "mcm reserve" command.

The feature is compatible with custom jobs if they use a data storage structure similar to vanilla jobs. Tested with surgeon job from Neurotrauma mod.

Also, this update adds a fix for the "endless ragdoll" bug, which sometimes happens during transitions at the beginning of the round.

Update: 11 Mar, 2023 @ 7:54am

Updated to mod version 2.0.8
- Added secure mode which prevent players to gain control between the characters if enabled.
- Admins and moderators still retain the ability to change characters
- If SM enabled, assigning clients to their characters performing manually. Admins must use

setclientcharacter
command in the console for it

Update: 14 Feb, 2023 @ 1:15pm

Updated to mod version 2.0.7

* Fixed a bug that caused double rewards to be granted upon completing a mission

* Fixed a bug that was causing problems when initializing pirate missions

- Remember to always back up your saves

Update: 4 Feb, 2023 @ 11:48am

Hotfix

* Fixed a bug that prevented the server-portion of the mod from initializing properly without a "reloadlua"

- Remember to backup your saves!