Barotrauma

Barotrauma

Multiplayer crew manager
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Update: 15 Jan @ 6:43am

Fixed shuttle respawn, between-round respawn mode

Update: 9 Jan @ 11:01am

- Fixed a bug that caused the client to crash when updating the client player list.

Update: 9 Jan @ 3:26am

- Updated to 1.7.7.0, campaign available

Update: 24 Jul, 2024 @ 10:03am

Bugs fixes
- Fixes the mod for version v1.5.9.1. Changes were made in some properties of the code.
- Fixed issue -respawn shuttle not appearing.

Bugs known

- Autospawn enabled by default until I find how to fix the manual addition of joining players
- Potential other issues to be tested further
- Minor / non blocking issues of the mod reported recently are still there. I will welcome some feedback first on that current version.

New features
- New command 'mcm shuttle ' to choose shuttle
- New command 'mcm shuttles' to list available shuttles
- New command 'mcm useshuttle <true/false>' to use the shuttle or not
- Changed command 'mcm respawn set <true/false>' to 'mcm respawnmode <0/1/2> - turn respawn mode to (0 - MidRound, 1 - BetweenRounds, 2 - Permadeath. Effective at next round.'
- Changed command 'mcm maxtransporttime <number>' to 'mcm shuttle maxtransporttime <number>'

Update: 2 Jun, 2024 @ 9:28am

Mod v2.3.0 for Barotrauma v1.4.6.0

Bug Fixes

- Characters removed or put in the reserve should not respawn anymore

Restored Features, now using the game new official properties

- RespawnInterval
- MaxTransportTime (previously called shuttlettime)
- AllowRespawn
- SkillLossPercentageOnDeath

Other Changes

- Command mcm list now states who is controlled by bots or humans, and who is alive or dead. Also now displayed in a different messagebox to still have access to the chat whilst looking at it.
- Command mcm clientlist deleted as now redundant with mcmlist
- mcm help got a cleanup
- mcm respawn changed to mcm config, which displays all the MCM configuration settings
- Commands mcm logging and mcm secure removed as they are now displayed in mcm config

Code Refactoring

- switch pattern for the message regexes
- tuple return types for some functions
- Put each command line behavior in its own function for better maitnenance

Update: 11 May, 2024 @ 7:40am

Version 2.2.0 (For Barotrauma 1.4.6.0)
* Fixed compilation errors that arose from the Blood in The Water update
* Relinquished mod configuration options that was subsumed natively by game
- Allow Respawn now depends on server setting
- Respawn Skill penalty now depends on server setting
- Respawn Interval should depend on server setting

REMEMBER TO BACKUP YOUR SAVES!

Update: 29 Mar, 2024 @ 2:41pm

Version 2.1.9
* Fixed a complier error that arose after the last LUA Patch
* Fixed a prior issue that caused Pirate mission to load forever
* Removed CS for Barotrauma as a required mod as it was no longer required due to the new LUA version

Remember to backup your saves!

Update: 21 Dec, 2023 @ 7:38am

2.1.8 HOTFIX
- Disabled a hook that appropriately scaled difficulties for sub vs sub missions because it was causing an infinite loading time. A consequence of this is that those types of missions might be signifincantly harder going forward

Remember to backup your saves!

Update: 15 Dec, 2023 @ 2:26pm

Version 2.1.7 The Christmas Update FIX
Added a new logging system to serverside mod. Use with chat command "mcm logging" and "mcm logging [0-4]"

Fixed broken method hook that prevented mod from compiling in the christmas update

Update: 11 Nov, 2023 @ 2:32pm

Version 2.1.6 HOTFIX
- Removed McmUtils that was added by mistake