Zombie Panic! Source

Zombie Panic! Source

Plague Mod: Office
Showing 11-19 of 19 entries
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Update: 20 Aug, 2022 @ 1:53pm

pgm-v2.1
-Fixed a possibility to block/jam doors with physics props
-Armor significantly reduce the slowdown factor of incoming damage (for both team)
-Added sledgehammer (an one hit to kill weapon for survivors)
-Sledgehammer has chance to peel a victim apart
-Increased respawn time of armor (45sec -> 60sec)
-Added functional for F2 button
-Zombie outline changing color only if taking damage from survivors
-Reduced amount of revolvers to spawn

Update: 26 Jul, 2022 @ 2:04am

-Clipped off camping spots (awnings)

Update: 26 Apr, 2022 @ 12:18pm

Balance tweaks

Update: 1 Apr, 2022 @ 4:32am

pgm-v1.9
-Significantly increased respawn time of weapons
-Slightly increased respawn time of ammo
-Increased items and weapons respawn time multiplicator
-Increased health of first turned zombies (carriers models)
-Separated slowdown values of buckshot and blast DMG types
-Slowdown depending on zombie count (less zombies -> less slowdown)
-Rewrote formula of health bonus (less zombies -> more health from death)
-Now PGM version showing at initial spawn in lobby (showing in console)
-A successful infection decreasing a death counter by 2
-Increased additional time (15sec -> 20sec)
-Increased default movement of zombies (195ups -> 200ups)

pgm-v1.9of1
- reduce time of the Gear Up stage
- reduce slowdown factor of incoming damage
- increase multiplicator of respawn time of weapons and items
- reduce respawn delay
- reduce radius of zombie spawn block around survivors
- increase health of first turned infected

Update: 12 Mar, 2022 @ 6:34am

Update: 12 Mar, 2022 @ 5:45am

-Fixed incorrect round time

Update: 12 Mar, 2022 @ 5:17am

-Minor fixes

Update: 11 Mar, 2022 @ 3:34am

Update: 11 Mar, 2022 @ 3:33am

Initial Release