Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
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Update: 2 Jul @ 9:13pm

This is a very minor update.

1. We have readjusted the settings related to hugo's manual pickup.

In accordance with request, I have deleted all backup versions.
I am a complete amateur, but I did my best. However, it seems that I have reached my limit.
There is nothing more I can do regarding GmodVR.
Please use the x64 version of vrmod from now on.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442302711

Update: 26 Jun @ 10:05am

2025/06/27
1. I am attempting to resolve the issue of not being able to use LVS on multiplayer servers, and are also trying to minimise latency as much as possible.

2.In addition, we have reduced the number of printouts to minimise the possibility of VRMod messages spamming the console.

Update: 17 Jun @ 11:56pm

Update: 17 Jun @ 11:52pm

2025/06/18

This is a small update mainly to fix bugs... but there is no guarantee that it is cured due to difficult bugs.

1.Attempted to fix unstable notation regarding LVS.

2.Attempted to fix a bug that caused the menu to be hidden, possibly caused by the html_loader.

Click here for the backup version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502355870

Update: 11 May @ 1:31pm

Update: 11 May @ 11:17am

2025-05-12

Medium update.

It has been debugged, but the possibility of glitches cannot be ruled out.

If the number of subscriptions in the ‘Backup Version’ at the bottom of the page exceeds a certain number of subscriptions, a revert will be made.

1. The firing of the LVS-Tank has been changed to Secondary Fire.

This should reduce the possibility of firing and honking the horn by pressing the accelerator.

2.We have tried to fix the problem of not being able to control LVS and Glide vehicles in multiplayer... but to be honest, we may have failed.

If it didn't work, please let us know in the comments so we can revert to the old version.

3. When vrmod_menu is opened, if there was no keyconfig setting, the generation process is now always performed.

This is aimed at reducing the incidence of “failed to open action manifest”.

People who are already using their own keyconfig settings should be able to use them as they are.



4. vrmod_menu menu size has been increased.

I just made it bigger. It is now square and improves the button layout which is difficult to press.

Hopefully this will not break the consistency.


--[Backup version]--

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478212383

Update: 25 Apr @ 7:59am

1. reimplemented the vrmod_hide_head functionality, which had been stopped because it was unstable; we believe it is now stable and usable, as we have minimised the changes to affect when the hide head function is disabled as much as possible.

2. vrmod_hide_head_head can now specify in convar how the head should be moved when vrmod_hide_head is enabled.

vrmod_hide_head_pos_x (def 0) up, down

vrmod_hide_head_pos_y (def 20) front, back

vrmod_hide_head_pos_z (def 0) left, right

3. Fixed wrong re-setting of arc9 when opening vrmod menu Fixed.

Update: 4 Apr @ 7:50pm

Update: 4 Apr @ 7:00pm

Update: 4 Apr @ 6:49pm

2025/04/05
Attempts are being made to fix problems related to menus.
1. Rolled back to specification months ago before the reported problem of menus not showing up.
2.In order to prevent problems with windows going missing depending on resolution and environment, the default specification is for the various menus to follow on the left hand side (this is planned to be a temporary fix).


backup version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458150600