Garry's Mod

Garry's Mod

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VRMod_x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
File Size
Posted
Updated
2.058 MB
10 Mar @ 4:03pm
13 Jul @ 1:55pm
73 Change Notes ( view )

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VRMod_x64 - Extended

In 1 collection by Doom Slayer
vrmod_x64
31 items
Description



Refactored and optimized VRmod version for Garry's Mod x64 branch, with a focus on native Linux compatibility and improved performance.

VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

If you're coming from another VRmod version or setup, it is strongly recommended to reset your VRmod settings to avoid residual conflicts or performance issues. If you have some weird errors about empty lua files, can't run "vrmod" command and etc, make sure that you've read the instructions. Before reporting errors, disable all the addons and purge the cache from <Steam install folder>\steamapps\workshop\content\4000 to confirm that problem is not on your side, If it crashes post a crash log into discussion.




What's New:

  • Refactored codebase for better stability and compatibility
  • Fixed rendering issues on Linux native build
  • Fixed jumping cursor in spawnmenu and popups
  • Improved performance and reduced latency
  • Improved UI, added rendering settings
  • Integrated new hand collision physics(no more prop sounds), manual item pickup (rewritten,mutiplayer friendly) and interactive buttons
  • Dragging ragdolls, optional weight limits
  • Dropping and picking up non-VR weapons
  • Improved trace based melee system, damage based on swing speed + bonus damage if hitting with a weapon.
  • Functional numpad (UI binding still needs to be done via virtual/physical keyboard, gmod limits)
  • Motion controlled physgun rotations and prop moving
  • Ability to rotate props with gravity gun (just like in HL2 VR)
  • UI is usable while in a vehicle (Bind left and right pickup inside vehicle in steamVR for mouse clicks)
  • Probably more




Installation Guide:

Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

Subscribe to this addon

Download modules from here

here





Recommended settings:

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk. Keep in mind that maps with a lot of details,especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR. I uploaded couple of configs for quest 2 and quest 3, try to find them.




About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own FBT for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitation or regret.





Additional Addons Recommendation:





Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • Manual Pickup – Created by Hugo, simple hand physics, HL2 weapon replacer
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.


Popular Discussions View All (4)
19
7 Jul @ 8:22am
PINNED: BUGS THREAD
Doom Slayer
3
4 hours ago
PINNED: SUGGESTIONS THREAD
Doom Slayer
1
12 Jul @ 5:36am
PINNED: DEV ZONE
Doom Slayer
142 Comments
Han 4 hours ago 
Great work!

Just tried it for the first time and it's the smoothest GMOD VR experience by far, thanks for all your work and keeping it alive!
Doom Slayer  [author] 5 hours ago 
@Lavitical it would be helpful if I had any code to test to begin with. I am not going to just copy paste code from semi official. And I do need some hardware in order to get started. Original fork has a commented out code for kinect. That's it.

I do have a kinect 360 tho...but I need to write my own driver for Linux and make it compatible with ALVR... or rewrite vrmod backend in order to support WinVRn (I've heard somebody made it work with that). Either of these two options still probably gonna be faster than waiting for this project to generate funding to get some compatible trackers. :profgenki:
Lavitical 8 hours ago 
oi, if you do need help with FBT, i have x3 tundra trackers and a bit too much free time :)
Doom Slayer  [author] 14 hours ago 
@Grocel, already blocked. I have very low tolerance towards this kind of bs. :profgenki:
Grocel 15 hours ago 
Protip: If you block a user on steam they can no longer comment on your workshop stuff aswell. I use that once in a while if someone acts up in a stupid way.
Doom Slayer  [author] 15 hours ago 
Good news everyone!

Now you will not see kick melee related errors, as I disabled that option until I will, if ever, get FBT.

As for bringing stuff back, I updated description, so I won't have to explain myself every time.

Feel free to post these type of requests in a suggestion thread. If enough people will request the same feature, I might consider.

P.S. If you are going to have the same attitude as "Рука Яйца" and demand things with a huge font, you will be purged out of here. :profgenki:
Furpan 16 hours ago 
could bring back the locomotion settings pls?
Doom Slayer  [author] 12 Jul @ 5:49am 
Time to reset melee settings again :profgenki:

Also if you have sudden offsets, delete vrmod_weapons_config.json. Might need to manually move your offsets from the vrmod/viewmodelinfo.json in case you have plenty.
Grocel 11 Jul @ 12:32am 
Reading is hard. xD :csgoskull:
Doom Slayer  [author] 10 Jul @ 11:30pm 
same as the original. You do see the INSTALLATION.txt inside the zip? Or do I need to copy paste it's contents in 3 different places?