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Just tried it for the first time and it's the smoothest GMOD VR experience by far, thanks for all your work and keeping it alive!
I do have a kinect 360 tho...but I need to write my own driver for Linux and make it compatible with ALVR... or rewrite vrmod backend in order to support WinVRn (I've heard somebody made it work with that). Either of these two options still probably gonna be faster than waiting for this project to generate funding to get some compatible trackers.
Now you will not see kick melee related errors, as I disabled that option until I will, if ever, get FBT.
As for bringing stuff back, I updated description, so I won't have to explain myself every time.
Feel free to post these type of requests in a suggestion thread. If enough people will request the same feature, I might consider.
P.S. If you are going to have the same attitude as "Рука Яйца" and demand things with a huge font, you will be purged out of here.
Also if you have sudden offsets, delete vrmod_weapons_config.json. Might need to manually move your offsets from the vrmod/viewmodelinfo.json in case you have plenty.