Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
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Update: 13 Dec, 2023 @ 6:31pm

2023/12/14
This is a major update, although it does not add functionality to VRMod itself.

1⃣.LVS is now supported.
Originally, LVS only accepts keyboard input, but after repeating the act of analyzing LVS, writing Lua, and trying it in VR, I finally succeeded in operating LVS base with VRMod.
There are still some improvements to be made, but I think the result is much better than before, when we could not manipulate it at all.
(I spent more than 2 days to understand the mechanism of LVSSetInput and incorporate it into VR, because I had only handled operations by Enum/IN. It was very difficult...)

--

I don't think this update will cause more bugs in VRMod itself, but I'm uploading a backup version just in case.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3112184118

Update: 9 Dec, 2023 @ 8:21pm

2023/12/10
Mainly bug fixes and attempts to improve inconvenient specifications.

1⃣. Fixed problem with laser for mouse cursor disappearing when overlapped by an entity.

2⃣. Fix for "viewmodel stuck" issue that occurs with special weapon mods.

3⃣.quickmenu can now show/hide more buttons

4⃣.vrmodmenu settings02 background is no longer fixed in black

5⃣.Locomotion name and initially selected items have been changed.

6⃣.FPS_MAX is no longer changed in "optimization" because the permission to change it was lost due to Gmod update.

7⃣. Other minor adjustments.

--..

Backup versions are available for those who don't like some of the name changes and bug adjustments.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3110155397

Update: 5 Dec, 2023 @ 3:33pm

Fixed some menu name changes that were not partially reflected.

Update: 5 Dec, 2023 @ 8:46am

2023/12/04
Major update.
1⃣.Weapon Viewmodel Settings added.
(It took a while, but I think it's now at a usable level.
If you have a weapon that is not compatible with vrmod and looks too far away from your hand, you can use this feature to adjust the position of the weapon to make it look more comfortable.
vrmod menu -> Settings02 -> GamePlay -> [Weapon Viewmodel Setting]
Or
In the console, type [vrmod_weaponconfig] to open a window.
The data will be saved in the following location
"Garrysmod/garrysmod/data/vrmod/viewmodelinfo.json")
2⃣.When using ArcVR, the pouch can now be used as usual in floatinghands mode.
(It was a difficult bug, but after many years we finally fixed it.)


3⃣." VR emergency stop key" function added.
(Added a function that allows you to set a key to emergency stop vrmod from the keyboard. Since the keyboard only reacts to the keyboard, it is unlikely to stop unexpectedly while using VR unless it is set to a key that causes a false reaction, such as mouse or Space/Shift.
[vrmod menu] -> Settings02 -> (scroll to the rightmost tab) ->
[VR Stop Key])
4⃣. Add the ability to display the HUD only while the menu key is pressed.
(VRMod Menu -> HUD -> [Hud only while pressing menu key])
Or from the console
vrmod_hud_visible_quickmenukey
from the console.
This will allow you to show the hud only when needed while maintaining the immersive experience).
5⃣.Optimization of VR depiction
(We have tried to optimize the depiction by preparing the calculations used for VR depiction as functions in advance. I hope this does not cause any glitches...)
6⃣. Other minor fixes

Again, a backup version is available for those who want to use the previous version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3105572956

Update: 21 Nov, 2023 @ 5:04am

Update: 21 Nov, 2023 @ 4:08am

Update: 17 Nov, 2023 @ 2:26am

Update: 16 Nov, 2023 @ 4:38am

Update: 16 Nov, 2023 @ 4:16am

Update: 16 Nov, 2023 @ 3:12am

2023-11-16
Small update.
1⃣Added "setdefaultvalue" button to some tabs in the menu of vrmodmenu
2⃣Changed some menu descriptions.