Barotrauma

Barotrauma

Brimstone
Showing 11-20 of 22 entries
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Update: 26 Mar, 2022 @ 10:04am

1.1.4-2
-Fixed "Hostiles" light for main hall getting stuck on.

Update: 25 Mar, 2022 @ 4:40pm

1.1.4-1
-Improved pump speed of ballast pumps to be more in-line with other large vanilla subs.
-Fixed bilge pump in Control having a pump speed of 100,000.
-Removed more unnecessary items, structures and lights.
-Many more minor changes.

Update: 25 Mar, 2022 @ 10:14am

1.1.3-2
-Fixed draining system for battery+oxygen room not working. The door should now open automatically if water is detected.

Update: 25 Mar, 2022 @ 8:46am

1.1.3-1
-Reworked double Pulse Laser to work significantly better with bots, at the cost of aesthetics.
-Changes to pulse lasers balancing, they are now a bit less overpowered and cannot be swapped (I somehow never realized the button to turn it off existed).
-Added more hidden vents + One extra secret.
-Lots of minor changes all-round, not much to take note of.

Update: 23 Mar, 2022 @ 2:03pm

1.1.2-2
-Moderate buff to torpedo damage (After having been spontaneously weakened in some previous update).

Update: 23 Mar, 2022 @ 10:01am

1.1.2-1
-Slight performance increase, halved update frequency of recently added motion detectors down to 1 Hz, reduced amount of shadow-casting lights and removed some unneccesarily small details.

Update: 22 Mar, 2022 @ 6:19pm

1.1.1
-Fixed weird torpedo behaviour, they should function as intended now.
-Added new panel to Control that displays the location of emergencies.
-Changed background in Engine Room to make workshop area feel a little cozier.

Update: 21 Mar, 2022 @ 3:47pm

1.1.0-2
-Fixed electrical imbalance with battery array.

Update: 21 Mar, 2022 @ 9:52am

1.1.0-1
-Major visual overhaul to some areas, including Armory, Torpedo Control & Engine Room.

Update: 17 Mar, 2022 @ 10:25am

1.0.2
-Fixed visual bug with junction text display.