RimWorld

RimWorld

Nanomachines, Son!
Showing 1-9 of 9 entries
Update: 22 Sep, 2024 @ 11:23am

[Auto-generated text]: Update on 9/23/2024 2:23:30 AM.

Tweaked HealPermanentWounds to hopefully fix an issue.

Update: 16 Apr, 2024 @ 7:16pm

[Auto-generated text]: Update on 4/17/2024 10:16:17 AM.
-Added 1.5 tag.

Update: 6 Jan, 2024 @ 4:42am

[Auto-generated text]: Update on 1/6/2024 8:42:32 PM.

Update: 22 Oct, 2022 @ 12:26pm

-Added 1.4 Compatibility (by adding one (1) tag).
-Removed Nanomachine Heart's ability to regenerate removed/destroyed body parts to get rid of any errors due to how the bionics work. It will still heal chronic illnesses.
[Auto-generated text]: Update on 10/23/2022 3:26:01 AM.

Update: 24 Apr, 2022 @ 8:27pm

[Auto-generated text]: Update on 4/25/2022 11:27:33 AM.
-Added <isBad>false</isBad> tag, hopefully meaning the game doesn't see this as a negative hediff.

Update: 14 Apr, 2022 @ 12:16pm

[Auto-generated text]: Update on 4/15/2022 3:16:47 AM.
-Adds betterThanNatural tag, hopefully fixing an issue where the heart decides to make itself no longer exist.

Update: 8 Apr, 2022 @ 2:36am

[Auto-generated text]: Update on 4/8/2022 5:36:47 PM.

-Fixed the IncomingDamageFactor, because it somehow broke from one of the updates and I didn't notice.

Update: 17 Mar, 2022 @ 2:46am

[Auto-generated text]: Update on 3/17/2022 5:46:28 PM.

*Added boost to Injury Healing Factor and Immunity Gain Speed.
*Halved Total Bleed Factor for pawns with nanomachines, son.
*Added the healing of permanent wounds in 1~2 days. Worry no longer about missing body parts!
*Due to this, added dependency to Community Framework. If you somehow had a pawn with nanomachines before this update, use dev mode to remove and then re-add the nanomachine heart to make sure the permanent regeneration works.
*Changed description to reflect changes.

Update: 16 Mar, 2022 @ 11:51pm

[Auto-generated text]: Initial upload.