ARK: Survival Evolved

ARK: Survival Evolved

Snap Fixer Plus
Exibindo entradas 1–7 de 7
Atualização: 30/out./2022 às 21:13

Minor tweaks to support new AS generator snap point on AS foundations, and adjusted snap points for modified AS ceilings

Atualização: 19/set./2022 às 20:35

Small tweaks
- Automated Ark stuff like AA vaults should be able to snap to Arkitect Structure square foundations and ceilings now
- In theory, S+/Vanilla large walls will also snap to AS foundations/ceilings (more of a side effect of supporting AA vaults than intentional, since I plan to make my own large walls for AS in the next update, which will be properly sized to fit the rest of the AS parts). I qualified it with "in theory" because I forgot to test it.

Atualização: 5/set./2022 às 1:19

Added support for S+ Crop Plots, Dedicated Storages, Vivariums, etc snapping to foundations and ceilings from Arkitect Structures.

Fixed a snap issue that caused undesired snapping of structures like the Eco Sink to CKF foundations and ceilings.

Fixed miscellaneous bugs.

Atualização: 31/mar./2022 às 15:18

Fixed the visual glitch with 2x2 CKFR keep walls when traveling between servers using this mod.


I plan to try and release updates on Mondays from now on.

Atualização: 27/mar./2022 às 19:47

Automatic Ark is now (mostly) supported. The AA crop plot won't snap to CKF square ceilings yet, but the cauldron and the OCD vaults will snap to both CKF square ceilings and foundations.

Fixed an issue with the CKF cooking station unintentionally snapping to foundations and ceilings. Since it only snapped in one specific direction, and couldn't be disabled (disable snaps is usually handled in the structure itself), I disabled it from snapping altogether. It will still snap to water pipes.

Large rework of the mod's logic to make it more flexible.

Snap Fixer Plus can now offer cross-mod snap compatibility to multiple mods at once. This new logic will allow modders to add compatibility for their structures so they can snap to snap points that are added to structures via my mod, without manual intervention by me.

Modders should visit my discord for detailed instructions and support on how to make their structures snap to SnapFixerPlus snap points.

Atualização: 20/mar./2022 às 0:49

Added support for N+

From now on, barring any horrible bugs, updates will be once a week at most.

Atualização: 19/mar./2022 às 20:01

First Release of SnapFixerPlus

Note: this mod can be added and removed without losing any structures. It only modified snap points and default structure settings.

S+ Snap Compatibility
This mod adds S+ and SuperStructures compatible snaps to CKF: Legacy, CKF Remaster, and CKF Science Fiction. Crop plots, dedicated storages, vivariums, large/xl walls...most things. Some snaps are missing for now, including S+/SS Gate Frames snapping to CKF foundations. Internal pipes/wires are not supported yet either. I have to work some things out first.

CKF Legacy scaled to correct size
This mod has an ini that when enabled will resize the CKF: Legacy parts so they "fit" properly with other structure mods. The snaps are adjusted and the structures are scaled to account for the tiny gaps created by the larger snaps. Note: This option is disabled by default because if you remove SnapFixerPlus for some reason, any CKF Legacy parts built with that setting on will have small but noticeable gaps between all the parts. They will not move or be destroyed, it is mostly a cosmetic thing to be aware of.

CKFR/CKF:SF bug fixes
This mod fixes several bugs that will eventually make their way into the actual CKFR and CKF:SF mods. While we wait for those mods to be updated, I am fixing what I can from the "outside" so we can enjoy the fixes now. Please note that some things are not fixable by this mod or any other mod, and must be done within CKFR/CKF:SF.

CKFR/CKF:SF bugs fixed by this mod:
- Better snapping for CKFR and CKF:SF Triangle Foundations. They'll work as well as the S+ versions. No more struggling to make them place in some spots.
- Settler Medium/Large Gates will no longer snap in Villager/Keep Gate Frames (since they aren't meant to, and have no custom model that "fits" those parts properly).
- Fixed the 2x2 Keep Wall mesh to be higher so it aligns properly with everything else (no gap at the top/bottom in certain building scenarios anymore).
- Fixed weird snap point between triangle ceilings and stairs.
- Fence Supports
- Snap at "CKF" wall height when snapping to themselves.
- Can snap to CKF square foundations.
- Can be placed even if AllowIntegratedSPlusStructures=false
- Can no longer be "Flipped" when placing (because it didn't actually work, even though it appeared to in the placement preview)
- Fence Foundations - Can snap to CKF square foundations now, but they are currently kind of quirky. I got the snap points from S+, and from my testing it appears S+ Fence Foundations have the same quirks when snapping to S+ Foundations. I will make an attempt to fix them in a future update.

Future plans
- I may eventually add my own custom structures to this mod. Things like CKF-sized ladders, elevator parts, and greenhouse parts. No ETA since I'm still deciding the best way to implement those, and if I do they won't look like CKF. They will look like vanilla parts. Stretched vanilla parts, if I can't learn Blender. But they will work and they will fit.
- I may look at fixing snap issues in old, discontinued structure mods. I am not limiting myself to only CKF/S+ stuff. I will not be fixing bugs or adding brand-new snaps to any mods that are still being updated (besides CKF mods).
- S+/SS Internal Pipe/Wire snaps for CKF floors, ceilings, pillars, walls. I have to first figure out how to make them snap. Then I have to figure out the best way to make the little Water/Power icons show up and work properly on CKF parts.
- S+/SS Gate Frame snaps for CKF.
- Support for other S+ forks, maybe. I will welcome any author of those mods to communicate with me any changes they have made to their snaps, which S+ fork they are using, what new structures they have added and what snaps they are supposed to use, etc, so I can add support for them properly. SnapFixerPlus will currently only function with S+ and SuperStructures.

Known Issues:
- Most of the S+/SS structures that snap to ceilings will appear to float slightly above CKF ceilings. I have spent 2 solid days trying to fix this, and Orionsun confirmed that this particular issue is a game-engine issue, and not fixable. The floating is noticeable once you see it, but not severe enough as to not add the snaps at all.