Space Engineers

Space Engineers

GrunkBot Weaponcore Aimbot
Showing 1-7 of 7 entries
Update: 16 Apr, 2022 @ 12:27pm

Changed Gyroscope naming to allow tagged names
Changed Grunk Display naming to allow tagged names for multiple LCDs
Changed Target leading to use Weaponcore API prediction instead of complex math
Changed LCD display resize function to resize according to pixels to allow better display on small vs large grid LCDs
Fixed Target list not reading Minimum threat variable

Thanks to sisko for the tips on Target Leading.

Update: 1 Apr, 2022 @ 11:17am

Changed the mod picture to reflect the new graphical interface.

Update: 1 Apr, 2022 @ 11:08am

Added graphical sprites and targetting system.

It will now change the GrunkBot face depending on its active status.

It will display colour hostile/friendly/neutral tags and velocity stats for the current target.

It will now list sorted by highest to lowest threat targets currently seen by ship weapons under the aggregator.

The graphical interface should scale correctly with large grid / small grid displays. Smaller displays still will have some information missing, you can adjust height position to help somewhat.

Update: 1 Apr, 2022 @ 7:02am

Rewrote gyro methods, reduced from 5 functions to 1 to help with ships with large amounts of gyros

Update: 1 Apr, 2022 @ 6:20am

Cleaned up tags
Fixed IFF Signal not displaying correctly
Integrated with Whips Radar to send target data (replaces Weaponcore radar fix functionality)

Update: 21 Mar, 2022 @ 7:11am

Prevented gyroscope and remote control block search from searching subgrids - and crashing when more than 1 remote control found.

Update: 20 Mar, 2022 @ 11:08am

Initial release version

3 bugs

World loading makes preloaded script immediately crash. Recompiling or loading script works fine.
Target leading not functional at this stage.
There is occasional slight target drift, rolling corrects that.