Garry's Mod

Garry's Mod

DSteps: Dynamic Footsteps
Showing 1-9 of 9 entries
Update: 1 Jun, 2022 @ 9:42pm

Fixed crowbar impact sounds not playing correctly

Update: 1 Jun, 2022 @ 12:31pm

Hotfix for prop impact sounds not playing. I'm so fucking STUPID

Update: 30 May, 2022 @ 10:00pm

  • Separated default sound masking from PlayerFootsteps hook, fixing many addon compatibility issues
  • Addon now functions 100% clientside in mutliplayer

Update: 22 Apr, 2022 @ 3:53pm

Fixed shuffle sounds being replaced with sprint/landing sounds shortly after jumping.

Update: 23 Mar, 2022 @ 1:40pm

  • Footstep sounds now originate from the player instead of the calculated foot
  • Reduced distance between simulated feet
  • Fixed fidget sounds playing when leaving crouch/walk after running

Update: 22 Mar, 2022 @ 1:03pm

Hotfix for default footsteps playing on the client in multiplayer

Update: 22 Mar, 2022 @ 12:57pm

  • Reworked "high heels" concrete walk sounds
  • Pitched down all tile sounds
  • Footstep sounds are derived from the original sound when the correct material can't be found, reducing the amount it defaults to the dirt sound
  • Chain link walking sounds are no longer replaced
  • Time between landing footsteps now correlates with landing speed

Update: 20 Mar, 2022 @ 7:18pm

Hotfix for duplicated sounds and error spam in multiplayer

Update: 20 Mar, 2022 @ 2:58pm