XCOM 2
[WOTC] Mass Effect Weapon Overhaul
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Update: 17 Jun, 2023 @ 7:35am

Another big one!

General:

  • New, clearer descriptions for certain range tables. (make sure XAaA is up to date!)
  • Removed duplicated comments for easier file manipulation.
  • Quiet Operation lore is now hidden by default. Can be re-enabled for stealth overhauls.

Melee:
  • Omniblade: Fixed UI showing aim, normally hidden for melee. Added mod hider lines.

Shields:
  • Added the CAT6 Shield! Slightly reduced in damage, but with a chance to stun.
  • Guardian: Now grants Deep Cover. Damage from +2 to +3. Heaviest weight penalty.

Pistols:
  • Acolyte (primary): +1 shred. Fixed damage being too low.

Autopistols:
  • Bane SMG (primary): +1 crit damage in line with the new Poison. 4 > 3 ammo.
  • Bane SMG (secondary): Reverted spread. -1 damage, re-added 50% +1 damage chance.
  • Bishop SMG (primary): +1 shred. Removed 50% chance to do +1 damage.
  • M-12 Locust (primary): +5 aim.

Shotguns:
  • Disciple: Increased reliability -- no spread, 50% +1 chance, better stun chances.
  • M-22 Eviscerator: Reduced crit chance from 10% to 5%. (was still a bit too good)
  • M-23 Katana: Reverted damage to baseline levels. (a slight buff)
  • M-27 Scimitar: Removed 50% chance to do +1 damage.
  • M-300 Claymore: Aim malus from -15 to -10.

Bullpups:
  • Cerberus Harrier: Removed +5 aim bonus.
  • Collector SMG: +1 ammo. Removed mobility bonus and 50% chance to do +1 damage.

SMGs:
  • Collector SMG: +1 ammo. Removed 50% chance to do +1 damage.

Rifles:
  • N7 Valkyrie: Changed range table from Medium to Short Extended, removed -5 aim.
  • Particle Rifle: Removed -1 crit damage malus. Added back missing aim, +5 > +10.
  • Phaeston: +5 aim per lore. Trading damage for +1 ammo just wasn't worth it.
  • Poison: Full rework. A higher-damage M-8 with less ammo, per Accelerated lore.

Cannons:
  • Striker: Made stuns more reliable, from 10/10/20% to 10/20/33%.

Vektor rifles:
  • M-97 Viper: Removed crit chance, added +5 aim and 1 spread. (too similar to Toxin)

Sniper rifles:
  • Collector Sniper: Removed -1 crit damage modifier. Removed beam tier crit malus.
  • Elder Sniper: Made stuns more reliable, from 10/10/20% to 10/20/33%.
  • M-90 Indra: Replaced spread with a 50% chance for +1 damage. 0% > 5% crit chance.
  • M-98 Widow: Aim malus from -15 to -10.

Update: 7 Dec, 2022 @ 12:40pm

Huge update! Should be save-compatible, just make sure your XpanD's Abilities and Assets install has updated as well. (big changes on that mod's end, too)

Melee:

  • Added the Omni-Blade, a brawling multitool with a 20-33% chance to inflict burns.
  • Lowered secondary Phantom Sword crit damage by one point. (3/3/4 was unintended)

Autopistols:
  • Removed mod slots from most autopistols to follow base game.
  • Punisher: -5 aim (was -10), 2 spread (was 1/1/2), +5% crit. Axed primary's 50% +1.
  • Grannan: Longer range (Short Extended), +1 crit. Removed secondary's 50% +1 chance.
  • M-9 Tempest (primary): Added a 50% chance to do +1 damage.
  • N7 Hurricane (primary): -5 aim malus. (still crazy for its size class, if in range)
  • Bane (secondary): Locked spread to 1 point to match the similar Poison. (was 0/0/1)
  • Bishop: +50% +1 chance. Fixed secondary range table (too short) and added +0/1/1 spread.

Sawed-off Shotguns:
  • The M-358 Talon is now a sawed-off shotgun by default. (uncomment remap to revert)
  • M-358 Talon: Increased damage by 1, apparently slipped through testing. Undid -5% crit.
  • Fixed being unable to fire remapped sawed-offs in some game setups. (missing ability)
  • Fixed some abilities being available for sawed-offs where they shouldn't be. (overwatch)
  • Fixed ammo-changing abilities not applying to remapped sawed-offs! I think.

Vektor Rifles:
  • Incisor: Undid -1 damage, the lenient long range table is punishing enough as-is.

Shotguns:
  • Disciple: Added a 10/10/20% chance to stun, -1 crit damage, removed +5% crit chance.
  • Geth Plasma Shotgun: Removed 50% +1 chance. Re-added spread. (medium too strong)
  • M-22 Eviscerator: Lowered damage by 1, added +1 pierce for lore. (medium too strong)
  • N7 Crusader: Set crit chance to 0. (this was negative for some reason)

Cannons:
  • Striker: Removed shred + crit% + 5 env. damage + Demolition. Added 10/10/20% to stun.

SPARK Rifles:
  • Spitfire: Removed 50% +1, shred from 1/2/2 to 1, -5 aim, +1 ammo, added Hail of Bullets.

Sniper rifles:
  • Black Widow: Replaced 50% chance of +1 damage with a full +1. Wasn't worth its weight.
  • Elder: Fires a Disciple projectile, gave it a Disciple's 10/10/20% stun. Removed +5% crit.

Boltcasters:
  • Kishock (boltcaster): Crit from 4/4/5 to 3/3/4, too strong and it's available from the start.

SMGs:
  • Added an assault rifle upgrade option to SMGs for those not running the LW SMG Pack.

Update: 14 Apr, 2022 @ 2:42am

First big update!

  • Made the standalone M-76 Revenant also follow vanilla tier upgrades.
  • Fixed Weapon Pack's autopistols using pistol upgrade schematics. Thanks, Tech!
  • Halved some weapons' sound range stat for stuff using that mechanic. Thanks, Stukov!
  • Added an optional Boltcaster remap for the Kishock. (needs new campaign if enabled)
  • Fixed the Krysae and Indra only needing one action to fire or use certain abilities.
  • The Indra is now a light weapon (per lore), and visually fires 5 shots instead of 1.
  • Traded the Kishock's +5% crit chance for +1 crit damage to fit its headshot multiplier.
  • Added a tiny bit of crit chance (+5%) to the Acolyte to follow stagger lore.
  • Made the secondary M-11 Suppressor less useless. (50% chance of doing +1 damage)
  • Made hard range cap drop-offs steeper. (-20 steps to -100 before, now 0 > -25 > -100)
  • Reordered the sheet/config into natural alphabetical sorting. Rewrote some bad text.
  • Moved category-bound abilities into the Weapon Categories section for easier editing.
  • Renamed the sheet (removed the space) for easier linking on the Steam page.
  • Removed unnecessary logging from the config.

Update: 29 Mar, 2022 @ 2:15pm

Release!

  • All explosive shot weapons now grant a fixed amount of shred instead of rising by tier.
  • Lowered shreds to fall in line with the Acolyte's multiplier. Buffed other stats accordingly.

Update: 29 Mar, 2022 @ 6:50am

Initial Workshop upload.