Haydee
Haydee 4k
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Update: 29 Mar, 2022 @ 11:11pm

The weights on the mesh still the original ones, causing some vertex in my modified mesh to moving a bid too much in some animations making it deform in a undesirable way. Some weight paint retouch are required to fix it. TBD.

I could maybe improve the textures by figuring out how to reduce DDS file compression and get it's quality closer to the BMP bake results, and maybe a 16bit Normal texture. But again it wouldn't make that big of a difference. So, I don't know, I think I should give it a try.

Also, I would like to export and use my modified Skeleton, where the butt bend accordingly to the thighs and hips movements, but I don't have a clue how to convert DSKEL to SKEL I've tried Edith but it won't even see my DSKEL file. It's not giggles, it's just to when you crouch or hang, the butt doesn't stay flat. I need some guidance on this one.