Left 4 Dead 2

Left 4 Dead 2

Lab 024
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Update: 13 May, 2022 @ 8:20pm

Lab 024 L4D2 Changelog V1.4

Map 1:

- Changed the skip for the rolling crescendo so it becomes disabled during Versus play
- Changed the double doors so they always open/close together
- Fixed the Director releasing the Survivor positions just a little bit too late
- Fixed an issue which prevented the script that disables Director boss spawns from running (L4D2 Only)
- Fixed an issue which prevented the script quieting the Director from running (L4D2 Only)
- Fixed an issue which caused a button prop to not be showing up
- Fixed a misaligned water brush in the valley

Map 2:

- Added some T2 weapon spawns at the panic event
- Changed the weapons in the ending safe room to T2 weapons
- Fixed an issue where you could shove the explosive barrel for the panic event through the wall
- Fixed an issue which could cause some body piles to not renderz

Map 3:

- Adjusted the position of one of the gnomes you have to shoot in Chamber 3 due to it not rendering properly sometimes
- Changed weapon spawn entities to always spawn T2 weapons (L4D2 Only)
- Changed the weapons in the safe room to T2 weapons
- Changed detail sprites in the "outdoor area" to match the ones on Map 1
- Fixed ending not playing when Survivor goes down while all currently alive Survivors are within the ending trigger
- Fixed an issue where there were two filler holes at the exit point in the finale
- Fixed the Director not moving Survivors to safe spot when ending cutscene is triggered
- Fixed an Infected room having NODRAW applied to the ceiling
- Moved a body model that was blocking an Infected ladder

Misc:

- All maps have had the NAV updated (L4D Only)
- Disabled collision on some body models
- Merged the L4D and L4D2 builds of the map (Easier to keep both updated at the same time)

Update: 17 Apr, 2022 @ 2:56am

Lab 024 L4D2 Changelog V1.3

Map 1:

- Added some Infected ladders to improve Infected navigation
- Updated detail sprites to ones that don't float and fit in better with the level
- Fixed an issue where Survivors could move before the intro pan fully completed
- Fixed some god spots around the map
- Fixed a funny issue where the ending saferoom exit door was an ACTUAL saferoom door

Map 2:

- Added vents above the hallway at the end of the map
- Fixed some god spots around the map

Map 3:

- Added support for the Survival gamemode
- Added a vent to allow Infected to get into the finale from the previous area
- Added clipping into areas where SI and CI could get stuck
- Added clipping to some props that were missing it
- Added +USE glow to paintings in Chamber 2
- Added red glow to all the skip buttons while you are in that current chamber
- Fixed some god spots around the map
- Fixed an issue where skipping the saferoom puzzle would not turn off the glow for the button
- Fixed an issue where text on the skip puzzle buttons would get cut off
- Fixed an issue where you could respawn on the wrong side of the saferoom
- Fixed an issue where you could throw the Gnome out of bounds in certain areas (Upon being thrown out of bounds the Gnome should teleport back to near it's original position)
- Fixed an issue where you could respawn on wrong side of saferoom if you died in the previous level
- Made the skip puzzle system slightly more robust
- Reduced the cooldown on the buttons for the painting puzzle upon incorrect order being pressed

Misc:

- Added cover image for VPK
- Added support for Versus gamemode
- Changed addon link from GameMaps to Steam Workshop

Update: 3 Apr, 2022 @ 7:06am

Lab 024 L4D2 Changelog V1.2

Map 1:

- No changes

Map 2:

- No changes

Map 3:

- Implemented even more fail-safes to ensure Gnomes don't disappear
- Implemented a way to skip puzzles for those who would prefer a more vanilla experience (This also acts as a fail-safe should the Gnome get lost or the puzzle bugs out)
- Adjusted Gnome detect trigger in Chamber 2 due to it being hard to activate
- Fixed an issue where Gnome detect triggers could activate twice
- Fixed an issue where you could lose the Gnome by throwing it in the vent or where you dropped from in Chamber 1
- Fixed an issue where you could lose the Gnome in the water in Chamber 3
- Fixed an issue where Gnome could fall through floor in Chamber 3
- Fixed multiple places where Gnome could be thrown to places making it unretrieveable
- Fixed a missing clip brush on a building, allowing you to lose a gascan
- Fixed multiple spots where you could lose gascans
- Fixed an issue that caused multiple laser sight spawns in the finale area
- Fixed an overlay that wasn't showing up
- Increased the distance the water pit goes down, so the game makes you hang instead of falling instantly into it
- Added a trigger to prevent damage when jumping (instead of just walking and dropping) through vent
- Added a decal inside Chamber 3 to make it more clear you need to shoot the gnomes
- Disabled collision on a prop that had a weird collision mesh

Misc:

- No changes

Update: 31 Mar, 2022 @ 8:47am

Lab 024 L4D2 Changelog V1.1

Map 1:

- No changes

Map 2:

- Fixed an issue that could cause one of the Tank test tubes not working correctly
- Fixed an issue with a clip being the wrong type
- Fixed an issue with a clip not being big enough
- Added some clipping brushes to prevent getting snagged on certain props

Map 3:

- Fixed an issue that could cause Gnomes to disappear
- Fixed an issue that could cause a melee weapon to not spawn
- Fixed an issue that could cause Infected to try and break a door that doesn't exist
- Changed the success sound in Chamber 2 play when inserting Gnome
- Added some clipping brushes to prevent getting snagged on certain props

Misc:

- No changes

Update: 30 Mar, 2022 @ 7:51am

Lab 024 L4D2 Changelog V1.0

- Initial map release.