Conan Exiles

Conan Exiles

Torchlight
Showing 11-15 of 15 entries
< 1  >
Update: 27 Sep, 2022 @ 10:48am

- overall performance optimisation, it should be feasable now to use dynamic shadows without massive fps hit, the hit is still there just in quite acceptable proportions
- adjusted sorcerous wisp lights, so they're inline with torchlight logic and substantially reduced their rendering costs

PS in case anybody wonders, dynamic shadows are disabled by default, you need to add following line in your scalability.ini under [ShadowQuality@3] and/or [ShadowQuality@2]
r.Shadow.CachedShadowsCastFromMovablePrimitives=1

Update: 15 Sep, 2022 @ 8:21am

- hotfix: thralls have been reminded that they should not abandon their assigned workstatnions

Update: 1 Sep, 2022 @ 4:55am

AoS maintenance patch, which turned out to be 'do whole mod allover again' kind of maintenance, and while doing so, I have expanded it, just a wee

- hope new snazzy dynamic shadows won't murder anybody's GPU to death, they're done on a budget, but still are more expensive compared to basegame light with no shadows, so mind how many lights you place and equally importantly, how close they're to each other
- oh and this might come as a shock to some, but flame lightsources produce flickering light now

also decided to do some fixes
- glowstick had burning torch audio cue attached to it, for Yog knows what reason
- speaking of Yog, Rift of Yog got it's lightsource fixed

Update: 6 Apr, 2022 @ 10:26am

- increased radius and intensity of artifact handheld torches

Update: 31 Mar, 2022 @ 12:23pm

initial release