Rivals of Aether

Rivals of Aether

Sanic
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Update: 13 Jun, 2022 @ 2:53pm

v1.10
Buffs
- Added 1 new scream
- Made DAir slow you down on hit so it connects better

Nerfs
- Gave NSpecial and BAir less time to turn around

Fixes / Other Changes
- Fixed a bug with the new reflector code where Sanic's projectiles wouldn't be bounced
- Made the springs animation happen faster
- Sanic's dorito will no longer take damage if a teammate hits it
- Optimized the scream code to make adding new screams easier
- Removed the placeholder intro animation
- Fixed the date on the last patch
- Made some alts have white gloves instead of gray

Update: 9 Jun, 2022 @ 7:25pm

v1.9
Buffs
- Added 6 new screams
- Gave NSpecial, DSpecial and BAir 5 more frames where you can turn around
- Made Sniper properly last for 2 frames

Nerfs
- Made jab 1 and 2 have more endlag
- Made Dorito have less bkb when falling 5 > 4
- Made Dat Boi's refresh timer for hitting slower so he chains less
- Gave Dorito a slight cooldown when it breaks
- BAir slam hitbox kbs .7 > .6
- Made Shrek and Dat Boi's falling hitboxes way smaller and more accurate to visual

Fixes / Other Changes
- Made sniper unbashable by Ori
- Made sniper unreflectable
- Made sniper transcendent
- Made sniper ignore Clairen's shield
- Made sniper have proper parry stun
- Dat Boi can now be snacced by Matty
- Sniper can now be snacced by Matty
- Dorito will now be launched when snacced by Matty
- Fixed an issue where Dorito would sometimes lose health when grabbed/bouncing
- Made the feet on platform not draw if Sanic is taunting
- Boosted the volume of the gunga and train horn hurt sounds
- Slightly cleaned up some code here and there
- Fixed some issues with sniper and players/walls/ground
- Shrek's falling hitbox now has extra shake and better hit sfx to add more impact
- Updated Springs reflect code to hopefully reduce desyncs online

Update: 9 May, 2022 @ 1:23pm

v1.8
Buffs
- Made DSpecial's multihits angle 30 so it'll connect more reliably
- Added 3 new screams

Nerfs
- DAir boost hitbox bkb 10 > 8
- Made USpecials clouds less active
- USpecial's cloud initial hit bkb 5 > 4
- USpecial's vsp -10 > -9
- USpecial limits your horizontal more speed making it more punishable
- Gave USpecial anti stall by capping how high you can go before the boost is worse
- DAttack connecting hit kbs .8 > .4
- Sniper: Reduced it to one hitbox so it won't get weaker as you get further, as a result it's now weaker
- Sniper will also no longer extend its lifetime when hitting someone else

Fixes / Other Changes
- Fixed DAttack and gave it parry stun (because of rivals the spring will have it but not the melee)
- Fixed an issue with BAir grabbing through armor
- Made BAir be unable to switch who/what it's grabbing after it already has someone/something stuck
- Made taunting at the beginning of a match also disable screams

Update: 28 Apr, 2022 @ 1:50pm

v1.7
- Lowered the volume of one of the screams

Update: 27 Apr, 2022 @ 4:28pm

v1.6
Buffs
- Jab 3 KB scale (.4 > .6)

Nerfs
- Shrek's falling hitbox: Base KB (8>6)
- Shrek's falling hitbox: KB Scaling (.6>.5)
- Strongs spike hitbox: Base KB (7>6)
- Strongs spike hitbox: KB Scaling (.8>.6)

Fixes / Other Changes
- Morshu and Weegee alts now has special sounds for jab and intro
- Weegee has special sprites for summons + idle
- Cal can no longer snack the spring
- Fixed a bug with parrying Dair
- Made spring properly reflect non transcendent projectiles instead of breaking them
- Added 9 more hurt sounds
- Added a new intro interaction

Update: 22 Apr, 2022 @ 4:41pm

v1.5
Buffs
- BAir angle (270 > 280)
- 2 new dash animations
- FSpecial will send you out further when hit by spring
- To add to the buff above hitting off a spring with FSpecial resets your ability to hit players, allowing for double hits

Nerfs
- Reduced the projectile grabbing range on BAir

Fixes / Other Changes
- Made spring ungrabbable
- Fixed a bug that could cause infinite Dorito shards to spawn when opponents broke it
- Made DAttack's spring not spawn when parried and made DAttack stop when parried
- DSpecial's reload now has a float
- Added new alts (Shewdew, Aimey, Illuminati)
- Added new intro sounds (including ones for special matchups)
- Added new hurt sounds
- Reduced BAir's projectile grab time (8 > 4)
- Runs also get randomized during dash turn now
- When hit sometimes chilidogs will fly out instead of rings
- Fixed a coloring issue on the offscreen indicator

Update: 20 Apr, 2022 @ 1:45pm

v1.4
- Fixed a bug with the new patch that didn't allow Dorito to be hit by other players

Update: 19 Apr, 2022 @ 8:29pm

v1.3
Buffs
- Dorito can now be hit around by all of your attacks, along with this Dorito no longer breaks in one hit from opponent hitboxes.
- Made BAir's hitbox much bigger making able to hit easier

Fixes / Other Changes
- Changed airdash's hurtbox to match the visuals
- You can now airdash down instead of at an angle

Update: 15 Apr, 2022 @ 4:00pm

v1.2
Buffs
- Added 10 new hurt sounds

Fixes / Other Changes
- Made aerials able to be used via the strong button while a strong is active
- Gave the strongs and uair screenshake
- Alt sprites added for FStrong, Dattack, FSpecial, BAir
- Made the base alt's gloves white instead of gray
- Fixed some shading issues on BAir

Update: 7 Apr, 2022 @ 7:45pm

v1.1
Buffs
- Resprited Doge's words making them larger and more useful
- Gave DAttack a hitbox while dashing to lead into the spring
- Made strongs not die upon hitting a player while falling
- Made summons able to be activated while airborne
- Made FSpecial wall jump cancelable
- Resprited FTilt giving it more range and a funnier animation

Nerfs
- Spring now goes away when parrying it (does not apply to the Sanic that own's the spring)

Fixes / Other Changes
- Made DAir's boost maintain speed if you hold the direction you're going (be careful it gets fast)
- Added a new Rune
- Added randomized dashing animations
- Dat Boi now has a charged animation
- Added Up Taunt
- Added a special taunt for one of the alts
- Added Down Taunt
- Made all strong airhorns flinch instead of knock away
- Added a joint to the hud to show your current USpecial count better
- Changed UStrong's hit sfx to sound meatier
- Made strongs not spawn summons when parried
- Added more hurt sounds
- Added a hitbox_timer reset on BAir's grab so that you can properly grab things
- Properly made DSpecial's hit effect centered on the enemy
- Fixed a bug that'd cause you to sometimes fling yourself when using BAir on a projectile
- Slightly edited DAttack's animation to reflect that it now has a hitbox