Rivals of Aether

Rivals of Aether

Sanic
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Update: 5 Jun, 2023 @ 2:04pm

v1.20
Buffs
- Sanic can pin himself to the wall with BAir
- Spring now sends you less distance, but to make up for it it now scales with percent slightly; making it more deadly at higher percents.
- FTilt is 1 frame quicker
- FTilt sweetspot KBS .7 > .9
- UTilt sourspot BKB 6 > 7
- UTilt sweetspot KBS .7 > .9
- UTilt startup 8 > 5
- UTilt endlag 8 > 6
- Made UTilt's hitboxes a bit different to make the priority fix feel better, also changed the sweetspot vfx

Nerfs
- Made UTilt sweetspot have less priority than sourspot
- Fixed how the Fests hud works and as a result your top speed is properly 69 instead of 70 (I was lying to you)
- Dattack now has 12 frames of endlag on the initial slam to make annoying combos less easy
- UAir sourspot BKB 8 > 7
- UAir sourspot KBS .8 > .6

Fixes / Other Changes
- Sanic will now launch himself properly when invincible and using dattack (only works on the inital run)
- Sanic now displays on the hud when he is unable to use his summons
- Sanic now has a little effect and sound queue to when his summons/dorito are usable again
- Fixed a bug that would cause Dat Boi to be unusable for a long while if activated while dying
- Fixed munophone summon images
- Fixed strange behavior with dash accel code
- Fixed the wheel sfx on the skateboard dash
- Fixed a mishap with runes being incorrectly ordered
- Tweaked the joint hud icon's position slightly
- Attemped to mitigate some janky movement with the spring

Update: 20 Feb, 2023 @ 5:09pm

v1.19
Buffs
- When Shrek and Doge are in endlag you can use the other available strongs
- Added 1 new scream

Nerfs
- Doge stays around longer, but you can use your other 2 strongs until he despawns (makes pocketing easier

Fixes / Other Changes
- Shrek no longer triggers on projectiles with 0 priority
- Shrek can detect your own projectiles and launch them
- Fixed a spawn issue with Shrek's detection box
- Shrek's detect/hit box is no longer pocketable or reflectable (Turns out this was a rivals moment lol)
- Doge's words now have proper despawn effects
- Fixed some issues with Villager pocket (Including buffing Shrek)
- Fixed a drawing error with Sanic's summons drawing arrows on other peoples hitboxes
- Weegee alt has a different death sound

Update: 19 Feb, 2023 @ 5:33pm

v1.18
Buffs
- Dat Boi now spikes when falling
- 2 new screams
- 1 new up hurt scream
- 2 new CSS's
- Nair Airhorn damage increased by 1
- Nair Airhorn knockback increased 8 > 9
- Added Rune D, E, G
- Dorito shards now spike when falling
- Nair has less startup 19 > 16
- Utilt has less startup 11 > 9
- Fair has less startup 19 > 13
- Utilt has less startup 11 > 9
- FSpecial has less startup 29 > 25
- All strongs have less startup 12 > 8
- Ustrong and Dstrong slams now spawn on the right frame
- Shrek can now reflect projectiles, when a projectile is near him he'll quickly hurry up and slam the door open to reflect it back at them. You may not disturb his private times

Nerfs
- Fspecial hits 1 frame later
- Dat Boi gets weaker after 40 frames
- Ftilt and Utilt now have whifflag woops
- Fair sweetspot angle 35 > 45

Fixes / Other Changes
- Dorito will now send straight up if moving up and not horizontally
- Updated some compatibility with other KoB characters
- Added support for Villager's pocket
- Recoded the summons for his strongs
- Recoded DSpecial Sniper
- Dat Boi has an outline to show the owner
- All summons now have a dust effect and land sound
- Tech, Parry and Jab sounds now don't play when muted
- Recoded alternate sprite code to make it cleaner
- TLDR; lots of code changes.
- Finally fixed Doge's animation being buggy
- Fixed a bug that would have Dat Boi's first hit to have 2 hitfx spawned upon hit
- Cleaned some sprites up
- Fixed the spring animation looking janky
- Moved the first jab sound to attack_update (fixed issues that spammed the sound) and also made it play a bit later to match the visual
- Added Dracula support
- Added Toon Link support
- Made the colormapping also change article color slot to fix drawing issues
- Made projectiles that despawned offscreen check for blastzone to make it better on bigger stages
- Fixed a bug that could cause an X to show on the results screen
- Fixed a small issue that would cause active Dat Boi to not make the airhorn noise offscreen
- Fixed an animation issue where the parry sprite would show up for a frame when rolling
- Made Olympia's crystal overwrite Sanic's colormapping properly.
- Dorito shards now send out properly
- Sky alt can now use secret side taunt

Update: 14 Sep, 2022 @ 4:53pm

v1.17
Buffs
- Jab3 damage 5 > 8
- Jab3 kb scaling .6 > .85
- Jab 1 cancel time is 2 frames faster
- Jab 2 is now 2 frames faster
- Swapped the stats for Dorito shard and the big Dorito
- Dtilt will now launch you up if you hit it
- Dtilt kb scale .6 > .7
- Dtilt can be attack canceled
- Dtilt damage and kb scaling now increase with charge
- Dorito can now be aimed when throwing it
- You can have multiple Dorito's if your previous Dorito lasts long enough
- Increased the size of Utilt's sourspot
- If Dat Boi is out for long enough you will be able to summon someone else/another Dat Boi
- Dorito spawns 2 frames earlier and a bit further
- Shrek slam hitbox base kb 9 > 11
- DatBoi now multihits but properly and won't hit multiple times when he shouldn't

Nerfs
- Grounded FSpecial boosts you up a bit less
- Fspecial is a few frames slower before the hitbox appears
- Dair spike kb scale .7 > .5

Fixes / Other Changes
- Made Dorito no longer ignore hitboxes with "ignore projectiles" as that was causing some strange interactions
- Fixed Munophone dates
- Added a Dorito to the hud to show the cooldown/availability of Nspecial
- Readded the online css button using new code that works online
- Reanimated and re-worked Nair, it's now a 2 hit that's quicker and has attack cancel on hit
- Reanimated DTilt
- Reanimated FSpecial
- Reanimated NSpecial
- Added multiple css
- Added Wily Castle support
- Made spring check for 'Bounceable'
- DatBoi now properly spawns at the right position so he won't fall through a platform

Update: 3 Aug, 2022 @ 1:27pm

v1.16
Buffs
- Added 7 new screams
- Made Sanic able to grab non transcendent projectiles with Bair. If you don't want this set "MorshuCanGrab" to false in your projectile.
- Bair now throws projectiles with more force.


Fixes / Other Changes
- Fixed an issue with the parry sound running on load.
- Fixed an issue that wouldn't reset Sanic's bair category (allowing it to be used on the ground)
- Hopefully fixed an issue that would cause "Come on, Step it up" to be overlayed with the current intro sound.
- Made BAir's grab hitboxes ignore projectiles so they don't break if not transcendent.
- Added back the old method to disable MLG mode as online the CSS button doesn't work.
- If a hitbox is set to ignore projectiles Dorito will not be hit by it.
- Fixed a bug that could allow Sanic to grab through full armor due to Rivals not resetting it's variables

Update: 25 Jul, 2022 @ 2:38pm

v1.15
Buffs
- 1 new scream
- Bair can now grab articles
- Increased the size of Utilt's hitboxes
- Made Jab1's hitbox a bit taller and more disjointed
- Fixed Doge's words/sfx being delayed by 1 frame from when his mouth opens.
- Made Doge's animation a bit slower so you can see it better.
- Made Doge leave 16 frames earlier (around when his word dies)
- Made Dtilt's hitbox slightly bigger.
- Gave Ftilt a sweetspot on his hand.

Fixes / Other Changes
- Made Jab1's hitbox come out 3 frames sooner to match the visual
- Made Doge return to idle 1 frame sooner to fix a bug with his animation
- Made projectiles use the new grab hitbox on bair to make it a bit easier to grab them
- Made grabbed projectiles have 0 hit priority.
- Made grabbed projectiles properly sit on the plunger.

Update: 14 Jul, 2022 @ 3:52pm

v1.14
Buffs
- Uair damage (7 > 8)
- Dat Boi damage (6 > 9)
- Gave Uair a sweetspot

Nerfs
- Made Dat Boi no longer multihit
- Made Doge's words active for 5 less frames

Fixes / Other Changes
- Made the portrait and other sprites properly reset after using the Dorito alt
- Made spring not increase the damage of projectiles flung (this was a left-over from the new reflect code that I forgot to remove)
- Made spring not launch unless it's cooldown was gone
- Made spring reset the can_hit variable on projectiles meaning they can hit again once hitting the spring.

Update: 6 Jul, 2022 @ 12:59pm

v1.13
Fixes / Other Changes
- Added a new special alt.
- Made all summons flip properly (This was a Rivals quirk that was annoying)
- Hopefully fixed the steam versions and in-game versions being 1 digit off

Update: 27 Jun, 2022 @ 10:39pm

v1.12
Nerfs
- Made FSpecial's weak hitbox active for less time (8>4)

Fixes / Other Changes
- Added a CSS button to toggle MLG effects/voices
- Due to the above the hud text for disabling sfx has been removed
- Added chilidog, stupid bitch hurt sound, fspecial sound and death airhorn to the mute list
- Dorito now has a colored outline to show who owns it.
- Fixed some offset issues with the Dorito.
- Due to the above Dorito's hitbox is now centered

Update: 20 Jun, 2022 @ 8:51pm

v1.11
Fixes / Other Changes
- Fixed Spring changing ownership