Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

XMAX FTW
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Update: 21 Mar, 2024 @ 1:43am

Version 7.11:

Rebalanced Herbal Remedy from Hunting. It now provides less % Health Regeneration in the beginning but scales up to 100%, making it less overpowered early game and more powerful late game. The poison resistance now scales from 30% to 100% like vanilla, except it scales more linearly.
Reduced the energy drain on the huge energy drain aura from Draugr Princes in Ragnarok by 50%.
The armor pieces from The Shade set now only require 50 strength so that casters who want to use the staff don't have to invest in strength to equip the full set.
Made some minor tweaks to the crab pets from the Atlantis rings.

Update: 6 Mar, 2024 @ 8:10pm

Version 7.10:

The first boss of Atlantis now spawns the unused higher level variant present in the game files. Due to his unconventional spawn method where he rises out of a tomb, it is not possible to spawn several of him, so spawning his slightly stronger variant is the best we can do.
The crustacean pets from the Atlantis rings have been overhauled with many improvements and are now as tough as they look.

Update: 21 Feb, 2024 @ 1:27am

Version 7.9:

Awesome Artifacts update:
The temporary pets from Star of Ishtar and Sigil of Bast now have Aggressive AIs.
Reduced the run speed bonus on the proc from Crescent Moon of Artemis to +50% speed, but it now ignores the movement speed cap.

Update: 3 Feb, 2024 @ 9:52am

Version 7.8:

The version of Deathchill Aura provided by The Shade set no longer drains energy and cannot be dispelled. This fixes a bug where it would become permanently disabled.
Shield of the Shades now has a base block recharge time of 2.0, down from 2.5.

Update: 30 Jan, 2024 @ 5:52am

Version 7.7:

Updated to the new version of Awesome Artifacts.
Updated to version 1.2 of Quest Items Resized.

Update: 16 Jan, 2024 @ 9:53pm

Version 7.6:

Improved the 3 Atlantis rings which summon crab pets. The rings now add 12/20/30 pierce damage to pets and the crabs are more tanky so they don't just immediately die.
Barmanu on Legendary difficulty no longer casts the overpowered old version of the Blizzard ability which covers the whole map.
Removed the death vortex from Typhon's old death animation for gameplay reasons and performance issues.

Update: 12 Oct, 2023 @ 12:02am

Version 7.5:

Added new "Hardcore" versions of x3 and x5, which have lower XP gain, full resistance penalties on Epic/Legendary difficulty, and full XP penalty on death.

Update: 25 Sep, 2023 @ 4:41pm

The superbosses who had their loot chests multiplied by your spawn multiplier in the previous update now get +50% loot per spawn instead of +100%.

Update: 15 Aug, 2023 @ 10:26pm

Version 7.3:

The Epic and Legendary-exclusive superbosses that had boss chests instead of loot orbs will now have their loot amount increased by your boss spawn multiplier. This affects Talos, Manticore, Dragon Liche, and Lernean Hydra. It will pay off to farm them on higher spawn multipliers instead of turning it down to x1. I will not implement this change for other boss chests because I think it's appropriate that only act bosses give multiplied loot via loot orbs as well as superbosses and HC dungeon bosses.

Overhauled all 270 boss spawning pools so that they all contain 2 of each level variant to pull from instead of 1 low level, 2 medium level and 2 high level. This means that the strength of bosses will vary more from run to run and their average strength will be normal instead of slightly increased. Fighting multiple bosses was hard enough so there was no need to make it even harder. I also fixed a few bugs in the process.

Update: 10 Aug, 2023 @ 9:19am

Version 7.2:

Increased bonus projectile speed for the Nymph to +50%.
Nature's Wrath now also does base damage equal to the equivalent level of the Nymph's basic attack. Now the ability won't make her weaker for ranger builds, and since your second mastery can buff either elemental or pierce but never both, it will never scale too high.