Total War: WARHAMMER III

Total War: WARHAMMER III

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Update: 25 Mar @ 3:29pm

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 4 Jan @ 8:33am

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 5 May, 2024 @ 6:51am

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 28 Mar, 2024 @ 6:15pm

-- Added pooled resource factor to pooled resources context abstraction

I naively implemented pooled resource factors, assuming CA would always use "building_construction" factor for building construction pooled resource costs. The loop now measures all values across all factors in order to deterministically identify the correct pooled resource factor when construction is performed.

Update: 23 Feb, 2024 @ 6:12am

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 13 Feb, 2024 @ 5:14pm

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 31 May, 2023 @ 3:47pm

No changes, just re-uploading for versioning check. Please let me know if any issues.

Update: 20 Apr, 2023 @ 8:06pm

-- Added a validation mechanism for ensuring slot identity.

There's still going to be some outlier issues, but I believe this should narrow down a lot of those. The back end has some slot indices swapped without any way to identify up front. At a minimum, I believe swaps with inactive slots (which led to building deletion) should now be aborted.

Update: 16 Apr, 2023 @ 5:49pm

-- Abstracted the context of pooled resources when performing construction calculations.

All current\future buildings utilizing pooled resources should automatically have their cost-refund removed from pools when moving buildings (e.g. chorfs in current release).

-- Modified the slot check to again incorporate the slot_type versus the slot_template.

This was originally changed to allow foreign slots to be moved, but templates don't have a reliable key to filter off of. I suspect\hope this should solve some of the random slot bugs.

Update: 13 Dec, 2022 @ 10:20am

No changes, just re-uploading for versioning check. Please let me know if any issues.