Rivals of Aether

Rivals of Aether

Gogeta Blue
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Update: 13 May @ 7:59pm

v1.25

General:
* Adjusted names of some palettes in CSS
* Adjusted pratfall sprite
* Adjusted some hit sound effects

Jab:
* Hit 2 base hitpause reduced (5 -> 1)

FTilt:
* Hit 1 extra hitpause increased (5 -> 8)
* Hit 2 angle adjusted (22 -> 40)
* Hit 2 angle flipper adjusted (4 -> 0)
* Hit 2 base knockback increased (5 -> 8)
* Hit 2 extra hitpause reduced (6 -> 3)

Dash Attack:
* Restored functionality
* Hit 1 Damage reduced (5 -> 3)
* Hit 2 adjusted to be more conducive to combos
- Base Knockback (6 -> 8)
- Angle (80 -> 75)
- Window Duration (20 -> 16)
- Window Horizontal Speed (1.5 -> 2.5)
- Window Vertical Speed (-7.5 -> -8.5)
* Hit 3 Window Horizontal Speed adjusted (2 -> 1)
* Hit 3 Window Vertical Speed adjusted (9 -> 15)
* Hit 3 base hitpause reduced (5 -> 1)
* Hit 3 hitbox size, position adjusted:
- Height (80 -> 70)
- X-Pos (16 -> 20)
- Y-Pos (-52 -> -56)

NAir:
* Hit 1 hitbox size reduced
- Height (60 -> 54)
- Width (70 -> 64)

DAir:
* Hit 1 hitbox size, position adjusted
- Width (60 -> 40)
- X-Pos (4 -> 14)
* Hit 2 hitbox size, position adjusted
- Width (55 -> 35)
- X-Pos (4 -> 14)

UStrong:
* Sweetspot hitbox size, position adjusted
- Width (40 -> 30)
- X-Pos (4 -> 14)
* Sourspot hitbox size adjusted
- Width (34 -> 24)

NSpecial - Mega Ki Shot:
* Decreased startup (28 -> 23)
* Projectile speed reduced (11 -> 10)

NSpecial - God Punisher -> Stardust Break:
* Improved sprite positioning

NSpecial - Stardust Fall:
* Decreased platland time on hit: (50, 50 -> 30, 40)
* Decreased platland time on whiff: (60 -> 50)

FSpecial - Multiplex Afterimage:
* Cooldown now resets upon getting hit

DSpecial - Meteor Explosion:
* Decreased startup (34 -> 29)

Final Smash - Final Kamehameha:
* Increased tick damage on larger hitbox (1 -> 2)


Developer Notes:
* Looking into restoring screen shake functionality, but wanted to get character fixes out of the way first.

Update: 19 Aug, 2024 @ 9:27pm

v1.24

General:
* Improved Final Smash charge rate (0.6 -> 0.9)

Update: 6 Aug, 2024 @ 8:39pm

v1.23

General:
* New taunt added! (Taunt + Successful Parry)

FSpecial - Multiplex Afterimage:
* Beam now stays the same length throughout, instead of steadily increasing in length
* Beam length reduced overall

Update: 15 Jul, 2024 @ 7:41pm

Update: 15 Jul, 2024 @ 7:40pm

Update: 15 Jul, 2024 @ 7:39pm

v1.22

Fixes:
* Improved parry behavior for NSpecial projectile

Update: 15 Jul, 2024 @ 7:02pm

v1.21

General:
* Improved sprites and color palettes
* Final Smash Buddy compatibility added! - Ultimate Kamehameha (ground only)

NAir:
* Decreased damage (7 -> 5)
* Increased cooldown on hit (40 -> 60)
* Reduced hitpause between multihits

FAir:
* Decreased size of sourspot (Y: 65 -> 60)

UAir:
* Decreased damage (8 -> 7)
* Decreased hitpause on first hit (5 -> 3)
* Decreased base knockback (9 -> 8)
* Decreased knockback growth (0.6 -> 0.4)

NSpecial (grounded/aerial):
* New NSpecial! - Mega Ki Shot
* Grounded and aerial NSPecial are now identical
* Increased startup (12 -> 16)
* Increased endlag (12 -> 50)
* Decreased projectile hspeed (18 -> 11)
* Extended parry added
* Base knockback decay added
* Reduced cooldown (80 -> 0)

FSpecial - Big Bang Kamehameha:
* Increased buffer window to match other meter specials

USpecial - Rising Vortex:
* Decreased multihit hitbox size (80x80 -> 70x70)
* Adjusted hitbox shape & position

USpecial - Vanish:
* Increased buffer window to match other meter specials

DSpecial - Godly Ki Charge
* Voice line now addtionally stops after getting hit

DSpecial - Meteor Explosion:
* Increased buffer window to match other meter specials
* hit_player_obj is now granted invulnerability until end of attack

Update: 3 Feb, 2024 @ 2:03am

v1.20

Fixes:
* USpecial now resets after a walljump

Update: 2 Feb, 2024 @ 11:58pm

v1.19

General:
* Improved HUD Graphics - drawn by @RookieInk
* Increased passive meter gain from dealing damage (5x -> 7.5x)
* Reduced max fall speed (11 -> 10)

Jab:
* Reduced base hitpause (1-2:1 -> 0)

DTilt:
* Reduced hitbox size (Sour: x - 70 -> 56)
* Adjusted hitbox position (Sweet)

DAttack:
* Adjusted response to getting parried

NAir:
* Increased cooldown on hit (30 -> 40)
* Cooldown now resets on hitting another aerial
* Reduced base hitpause (1: 9 -> 6, 2:2 -> 1)
* Increased SDI multiplier (0.1 -> 0.5)

FAir:
* Reduced landing lag (20 -> 12)
* Increased startup on sourspot

UAir:
* Reduced overall frames on Hit 1 (4 -> 2)

UStrong:
* Adjusted visuals
* Increased base knockback (Sour: 7 -> 8)
* Increased knockback scaling (Sweet: 1.0 -> 1.1)
* Increased hitstun scaling (0.85 -> 1)

DStrong:
* Adjusted knockback angles (50/60 -> 45/55)

NSpecial - God Punisher:
* Added extended parry stun property to initial projectiles

FSpecial - Multiplex Afterimage:
* Adjusted finisher hitbox to more easily connect

DSpecial - Meteor Explosion:
* Removed checks for teammate

Update: 1 Feb, 2024 @ 6:27pm

v1.18

This patch will be one of my last for this character, so I figured it'd be a big one!

General:
* Reduced passive meter gain from dealing damage (10x -> 5x)
* Reduced passive meter gain from taking damage (25x -> 10x)
* Adjusted CSS Text

Jab:
* Jab 3 now auto-turns to face opponent after hit

DAttack:
* Increased actionability after second hit (F25 -> F20)

DStrong:
* Adjusted angles (Sweet: 45 -> 50, Sour: 55 -> 60)

NAir:
* On hit, followup is now performed automatically instead of manually
* Increased move cooldown on hit (16 -> 28)
* Decreased damage (1: 4 -> 2)

FAir:
* New FAir!!!

BAir:
* Adjusted sounds and visuals
* Adjusted startup (8 -> 9) Adjusted knockback values (10 -> 8)
* Adjusted knockback angle (135 -> 110)

UAir:
* New followup hit!
* Increased landing lag (8 -> 10)

NSpecial - God Punisher:
* Adjusted visuals
* Full invincibility replaced with super armor + projectile invincibility

NSpecial (Aerial) - Stardust Fall:
* Adjusted visuals

FSpecial - Multiplex Afterimage:
* Adjusted custom gravity on startup (1.5 -> 1.2)
* Increased move cooldown (80 -> 120)
* Beam knockback angles adjusted (50/55/60 -> 80)

USpecial - Rising Vortex:
* Followup hit no longer possible, but instead can now use aerials at the peak of the jump
* Adjusted move cooldown depending on if an opponent was hit
* Adjusted final hit base knockback (10 -> 9)
* Adjusted final hit knockback angle (48 -> 60)

DSpecial - Godly Ki Charge:
* Reduced meter charge rate
* New Special Move: Meteor Explosion (Cost - 3 bars)