Arma 3
Chemical Warfare Redux
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 7 Dec, 2022 @ 4:15am

Added option to customize antidotes (see description)

Update: 7 Dec, 2022 @ 3:57am

hopefully removed a bug that made respawning not remove the current exposure if you died by gas

Update: 28 Jun, 2022 @ 6:10am

Changed "add CRBN gear" module, using it multiple times on the same unit will switch between protective equipment.
Added "add gas mask" module for zeus, works in the same way as the CBRN gear

Update: 24 Jun, 2022 @ 11:28pm

added more areas for zeus
tweaked logic to prevent log spam

Update: 2 Jun, 2022 @ 11:19am

Added server key

Update: 28 May, 2022 @ 4:25am

If you have ACE you can use Adenosine to limit the effects of Sarin and VX, later I plan to add specific antidotes for each gas.

Update: 27 May, 2022 @ 12:25am

fixed ace spam
hopefully fixed gas mask overlay conflict

Update: 26 May, 2022 @ 10:26am

Initial ACE integration, damage and injuries will use ACE medical system if it's installed, for now it's just a couple of effects but I will expand them later when I'll add more gas types.
Note, there are no requisites meaning that in order for the ACE integration to work you need all the ACE requisite mods.
Fixed a bug that made shell artillery not work.

Update: 22 May, 2022 @ 7:12am

It's now possible to disable AI skill effects using either the zeus menu or the internal variables:
CBRN_allowUnconcious = true;
CBRN_allowSkillChange = true;

It's possible to drag zeus placed sarin gas and the effects based on distance will change.
Changed naming to some commands.

Update: 15 May, 2022 @ 2:00am

Added more checks to prevent errors
Added multiplier for make gas area