Counter-Strike 2

Counter-Strike 2

Blagai
Showing 1-10 of 11 entries
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Update: 27 Aug, 2022 @ 5:23am

-fixed pixelwalk on window frame (thanks Kerr)
-increased C4 explosion radius
-fixed various visual bugs

Update: 21 Aug, 2022 @ 1:38am

-Fixed bot navigation
-Added position names in the upper left corner
-Fixed various visual bugs
-Improved optimization a bit
-Moved the map away from the zero coordinates
-Reworked model of the fence, canopy, steps
-Various minor visual improvements
-Improved clipping throughout the map
Thanks Joaokaka1998, Cheburek

Update: 15 Aug, 2022 @ 2:18am

-changed the fence on the shore on the t-spawn side, for better gameplay
-minor visual changes
-removed some decals
-a little changed water texture
-improved optimization throughout the map (+10 fps)
-minor visual bugs fixed
-fixed wallbang on shore

Update: 11 Aug, 2022 @ 1:59pm

-hotfix

Update: 11 Aug, 2022 @ 11:40am

[General]
-Changed CT and T side factions
-Updated radar image
-Optimized map files size
-Improved overall map optimization and clipping

[Visual]
-Improved all custom textures
-Added new custom textures on "T Spawn" and "T Lobby"
-Changed lighting in the house
-Changed the following models: barrel, door, shelf, waterfall, flowerbed
-Added custom grass and stone models
-Fixed many minor visual bugs
-Changed water texture
-Moved some leaves for better gameplay
-Visual improvement of the bridge
-Аdded a cargo and an island to the background
-Made combined models for better optimization
-Added a couple of crates to the car
-Changed the door on the "Pier"
-Many different minor visual updates

[Gameplay]
-Fence in "Home" is moved back a bit to avoid an unplayable corner
-Changed the clipping between "Pier" and "CT Spawn" for various movement
-Improved clipping throughout the map for better movement on the map

[Misc]
-Added various sounds to the map
-Removed some useless Easter eggs

Update: 21 Apr, 2022 @ 10:47am

-fixed minor visual bugs
-a window was opened in the house, for a better spread of grenades
-reduced the barrel in the "barrel room" (thanks Y291)
-changed clipping on the balcony near the ct-spawn (thanks unner)
-added a stone near the ct-spawn, to simplify the run-boost from the shore
-fixed bug on drop with zero coordinates
-added arrow when exiting ct-spawn
-removed some broken overlays (thanks MoreGames)

Update: 18 Apr, 2022 @ 8:31am

-fixed various minor visual bugs throughout the map
-fixed minor pixelwalk near ct-spawn (thanks Kostya)
-fixed unwanted wallbang on the shore (thanks psyx)
-various small visual changes on the map
-changed the settings for the shadows of trees, bushes, ivy all over the map (thanks morozov)
-removed the door near the drop
-changed and moved the door near the ladder from the t-side
-added a small recess in the wall in the "corridor with barrels"
-a small part of the fence in the house from the t-side was broken, for better gameplay
-now you don't have to press crtl to jump to the stairs from the coast (thanks MoreGames)
-now displacement doesn't stick to nodraw near t-lobby (thanks Dude)
-fixed minor bugs with displacements (thanks morozov)
-fixed all bugs with overlays

Update: 13 Apr, 2022 @ 1:08pm

-changed settings cubemaps
-fix size file (-100 mb)
-fix small visuals bugs

Update: 13 Apr, 2022 @ 9:36am

-changed the texture of the water (+100 fps)
-fixed many minor visual bugs

Update: 10 Apr, 2022 @ 12:04pm

-added a new zone next to t-spawn
-fixed minor visual bugs
-disabled tree shadows in 3d skybox
-lowered drop from t-spawn near the pier
-changed the arch in the yard
-added reflection in water (-50 fps :/ )
-added various small visuals throughout the map
-improved clipping across the map
special thanks for morozov, bars, rastick