Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Update: 6 Mar, 2023 @ 7:31am

- Wrong upload.

Update: 6 Mar, 2023 @ 7:10am

- Small fixes here and there.

Update: 4 Mar, 2023 @ 3:51am

- Fixes here and there.
- AI order factions nerfed a bit.
- New Empire units reskin by Snek.

Update: 2 Mar, 2023 @ 1:52am

SFO: Grimhammer III ver. 1.02

SAVE COMPATIBLE IF YOU DONT PLAY DAEMONS OF CHAOS

DAEMONS OF CHAOS

In updates 1.00 and 1.01 we added a lot of small changes to Daniel like rites and new skill tree. With this update we want to finish his faction rework with provinces and items rework. Daemons of Chaos are still not perfect faction as we wish but those new changes should make their campaigns much more fun and in line with rest of the factions.

ITS BETTER TO START NEW CAMPAIGN AS DAEMONS OF CHAOS
- Provinces now contains buildings of all gods, dedication only sets the main chain. Each god building has different role to avoid vanilla bloat of useless buildings.
- Glory gain rebalanced so it should be steady whole game.
- Dedication to specific glory path no more halts power gain of other gods. You still can max out only one path.
- Undivded glory path received new bonuses, so it does not provide items only before dedication.
- Wingless item can now be obtained before dedication to undivided.
- Items placement were changed, many of them received new abilities.
- Each god dedication effects changed a lot.
- Events adjustments.
- Corruption effects changed to better fit each god.
- Commandments effects changed to help spreading corruption of specific god.
- Resources buildings changed to have factionwide effects.
- Plague effects reworked so all should be useful.
- Malus wont declare war that early anymore.

LIZARDMEN

- Aligments base loss changed to -2 from -1.
- Maximum Aligments effects values changed to 90+ from 100.
- Aligments gain from battles increase effects added to technologies.
- Mazdamundi events chance increased.
- Small nerfs to technology effects.

VAMPIRE COAST

- Coves cost lowered to 2500 from 5000.

KISLEV

- Katarina, campaign effects; +1 regiments of renown unit capacity added.

HIGH ELVES

- Lothern Sky Cutter, SFO unit; nerfed to the ground, will never fly again.

Update: 21 Feb, 2023 @ 3:42am

- Daemon Prince, campaign effects; +1 local recruitment slots, +1 leadership per chevron achieved and -100% recruitment cost for lords and heroes added. High Winds of Magic effect changed to +5% wardsave from +10% leadership. Buffs to his skills.
- Small fixes here and there.

Update: 18 Feb, 2023 @ 3:25am

- Small fixes, nothing major.

Update: 16 Feb, 2023 @ 12:10pm

- Lizardmen Blessing Skill bug fix.

Update: 16 Feb, 2023 @ 5:49am

SFO: Grimhammer III ver. 1.01 SAVE COMPATIBLE

REDOWNLOAD THE MOD!

- All Legendary Lords items were buffed. Quest battles enemies received stats bonuses. Winning battle grants more bonuses.
- Several new skills levels for generic lords that lack new one. Mostly on monogods and High Elves.
- Alastar have unique skills back.
- Kroq-Gar unique skills fully reworked.
- Adjustments to many unique characters skills.
- Some traits received further adjustments.
- Skaven starting landmarks buffed.
- Depending who you begin as, other factions can receive small starting bonuses making more dynamic rivalries.
- Karak Eight Peaks and Black Pyramid AI defenders buffed.
- AI should suicide less often.
- Cylostra ghost knights and paladin: -5 melee defence.
- Small shifts in custom battles units selection.
- Khalida technologies buffed.
- Slaanesh Pleasure Acts effects changed.
- Vampire Counts Blood Tax additional income works when own general is in province, not enemy.
- Greenskins infrastructure buildings population surplus points required lowered by -1.
- Army Caps values rebalance.
- Exalted heroes for monogods factions are now available faster.
- Monogods army abilities buffed a little, second one especially.
- Exalted Pink Horrors, unit; +10 melee attack and +10 bonus vs infantry to range.
- Pink Horrors, unit; +5 melee attack and +5 bonus vs infantry to range.
- Doom Flayers, unit; +5 melee defence, and +250 mass.
- Forest Goblins, SFO unit; +5 armour.
- Norsca unique army stance; vigour loss reduction changed o -50% from -25%.

Update: 6 Feb, 2023 @ 2:25am

- Small fixes.
- Small balances between AI factions.

Update: 4 Feb, 2023 @ 2:08am

- Dark Fortresses base income buff with new effect that buff income factionwide.
- Wood elves trees base income changed so it starts higher, same end result.
- Helstorm Rocket Battery, unit; projectiles damage increased by +20%.