Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
14,778 Comments
Noah 9 hours ago 
just a quick question new to SFO is there a way to put unit numbers back to 160 for goblins and stuff? As well as change the card ability colors back to vanilla? Thank you!
Venris  [author] 13 Jul @ 1:21am 
@[GFYA]Xen: And its a vanilla bug for ages now.
[GFYA]Xen 13 Jul @ 1:19am 
The Replenish Troops passive for Lord Kroak won't stay active. The game constantly randomly swaps him to Training passive, including simply passing a turn. If you guys can't get it to stop swapping (which I know is an issue in base game with other heros that have multiple army hero action buffs) please consider just removing Training from Kroak, it's not worth missing out on his massive replenishment buff.
MinhKhang 12 Jul @ 2:41am 
Guys, so I'm trying to make huge campaign with SFO and many other mods. For now, I'm not sure if they are all compatible and fine. All the mod I used:
Better Camera
Mixu Unlocker
Every OvN Lost Faction (SFO submod included)
Heroes of Legend (Include SFO submod)
Cataph's Southern Realm (Include SFO submod)
Legendary Characters
Mixu Legendary Lords
Victory Condition Overhaul
Landmark of Legend

All of them include their own SFO submods. So far I tried many factions and played to turn 10, everything was normal aside from longer loading screen.
I just want to ask if any of you guys have problem while loading these mods with SFO? So I would not waste all my time on a Campaign just get crashed and lose everything because of some incompatibility

Thanks a lot!
Luke TasRook 11 Jul @ 11:51pm 
@Naylind Yeah idk. Exiles of Nehek are crazy aggressive for sure though.
spartan668 11 Jul @ 6:15pm 
BTW perfect mod, i can only play campaigns with this mod
spartan668 11 Jul @ 6:14pm 
do summoned units become permanent with this mod?
Sad Yak 11 Jul @ 2:51pm 
For some reason golden colossus has like 20 building slots for ai minor faction
Naylind 11 Jul @ 1:08am 
@Luke TasRook
Tomb kings tend to use the rite of the necrotect to colonize aggressively at some point. just ended my first successful Daniel (and Slaanesh) Campaign and 2nd place was exile of Nehek, weird.
Deciphrin 10 Jul @ 1:34pm 
is sfo multiplayer compatible or is there a mod to do so
Venris  [author] 10 Jul @ 12:25pm 
@Otter Captain: Thank you, glad you are having fun with it :). We have patreon if you want to support this free mod!

https://www.patreon.com/venris
Otter Captain 10 Jul @ 11:20am 
Hey I've played so many different Total War games over the decades, and = what you have put together with Grimhammer adds so much more interesting complexity and excitement to their Warhammer game that it is what keeps me coming back to the title. Thanks for all of your work on this, hope life is treating you and yours well :)
Venris  [author] 10 Jul @ 10:48am 
@Luke TasRook: SFO does not change campaign AI.
Luke TasRook 10 Jul @ 9:26am 
Is SFO changing how the tomb kings operate? I'm on my second campaign in the past week and I keep seeing them run around the whole map capturing ruins. In my current game Louen is completely bricked because he got cucked by the TKs. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522040862
Venris  [author] 10 Jul @ 8:49am 
Morphisor (xeL) 9 Jul @ 1:19pm 
Feature request: having the option for 'less armies', not just 'more armies'
Mythic 9 Jul @ 7:15am 
does anybody know what the criteria is for skulltaker teleport, i had 63 essence wulfhart had 44 so i had enough but it said skulltaker didnt meet the criteria anybody know why
Dragonboy 9 Jul @ 5:53am 
@Naylind, thank you for the response, that answers it!
Dragonboy 8 Jul @ 11:59am 
Question changeling constantly gets revealed and I am not sure why, is there a patch note or something somewhere that details the updated mechanics for changeling? because the patch notes that are detailed in the log don't say anything about it but it's definitely different from vanilla.
padrepinella 8 Jul @ 7:00am 
you answered my question
Venris  [author] 8 Jul @ 4:48am 
I did nothing :P.
padrepinella 8 Jul @ 4:44am 
damn that was fast, thx
Venris  [author] 8 Jul @ 4:43am 
Works.
padrepinella 8 Jul @ 4:41am 
does the game works after the patch?
Madi92 8 Jul @ 1:38am 
Can mod incompatibility cause that different factions have different movement bonuses then?
Mysterium 8 Jul @ 1:33am 
@venris thanks
Venris  [author] 8 Jul @ 1:20am 
@Mysterium: Mod does not edit it. Fast search on google and it seems to be rare vanilla bug. Pyramids in SFO also incresae the army cap so find them out.

@Madi92: No hidden bonuses.
Mysterium 8 Jul @ 1:18am 
i play Tomb Kings at the moment, got a bug that doesnt increase the army cap after 3 uses in the mortuary cult. now i lost 60k and 4800 jars.
Madi92 8 Jul @ 1:11am 
Does clan eshin has movement bonuses? I have SFO set to lower movement, but eshin can move almost triple in Normal stance then I can in forced march?
HavocOperations 8 Jul @ 12:00am 
@Venris: Alright thank you for going out of your way to check that.
Venris  [author] 7 Jul @ 11:53pm 
@HavocOperations: Checked with SFO only, all is fine. You have incompatible mods.
HavocOperations 7 Jul @ 10:10pm 
I looked it up on the official wiki and did some quick math and saw that the Warriors/Chosen with halberds still had the same entity health as the vanilla ones do.
HavocOperations 7 Jul @ 10:07pm 
Has anyone else noticed that the halberd variants for Chaos Warriors/Chosen have a much smaller health pool compared to the other variants.
For example the Chaos Warriors (Great Weapons) have 18000 hp while the Chaos Warriors (Halberds) only have 7200 hp. I only noticed this because I would keep losing my halberds to a bunch of weaker units.
Krayton 7 Jul @ 1:20pm 
I was a couple day's ago, unsubbed then resubbed and it was fixed.
Daemonic 7 Jul @ 8:29am 
Anyone besides me is having the startup crash?

wh_main_anc_enchanted_item_the_crown_of_sorcerywh_main_effect_ancillary_crown_of_sorcery in table ancillary_to_effects_tables and pack file sfo_grimhammer_3_main.pack
www.gryzd1 6 Jul @ 6:59am 
Also, the other Imperial infantry units do not have belt pouches.
www.gryzd1 6 Jul @ 4:52am 
If I put Details Matter above SFO, then the RoR squad models also change to vanilla. Apparently, Venris decided that handgunners can do without ammo bags...
Nikovelli 6 Jul @ 4:37am 
Hi! Does anyone encounter startup crash when using SFO on linux (mint)?
Tanik Deadlight 6 Jul @ 4:36am 
Try putting details mod higher in the load order. I guess SFO changes hangunners' models itself
www.gryzd1 6 Jul @ 4:31am 
Venris Hello. I'm using your mod along with the Details Matter mod. For some reason, the imperial handgunners don't have bullet pouches on their backs. Can you tell me why?
Zeus 6 Jul @ 4:07am 
Hello Traduction Fr ?
Eisenkrone 6 Jul @ 2:23am 
Just a small thing that I encountered yesterday:
I was playing with Belegar (Clan Angrund) and got to the highest Age of Reckoning rating. In the next turn, with the beginning of the new Age of Reckoning, it stated, that all recruitment local and global would be reduced by 1 turn (minimum 1), but my lords still recruited Longbeards in 2 turn, like before. Now, I had not reclaimed Eight Peaks yet, so it might have to do with that, but I still wanted to ask.

Still: I wanted to say thank you to the whole team for bringing us this wonderful mod! You truly make Sigmar proud!
Sambivalent 5 Jul @ 11:31pm 
Hey, sorry, It's not terribly important, but I noticed for Grand Cathay, when I create a caravan master with the "Shang-Yang Ties" trait and it says "hero capacity +2 for gate keepers/astromancers" is that for the army in question or in general? Because It appears as though the general limit is not raised, but I don't know how to measure the per the caravan army limit, anyway I just wanted to clarify. Thanks again for the exceptional mod!
Echephron 4 Jul @ 4:01am 
@Venris
Thank you for the quick answer.
Venris  [author] 4 Jul @ 1:01am 
@Echephron: Its a passive ability in SFO.
Echephron 3 Jul @ 11:24pm 
Hello Guys! I startet a new campaign with skarsnik and I don't understand how the "Spinning Loons" ability from night goblins fanatic work. Does it activate randomly or do i have a bug cause I there is no ability button at the portrait from the unit
Kyuzo 3 Jul @ 5:37am 
After SFO not launching for me and working through the suggestions short of reinstalling the game, I realised that in the data folder where files from most mods, after deleting those sfo worked again for me
CelticHugs 1 Jul @ 8:12am 
Hi Venris & Team, unsure if it's an SFO or vanilla bug but my armies have stopped reinforcing one another (however garrisons still do). Playing as Grimgor, turn 32+, with some small graphical mods.

Apologies I cannot give you any more info than this, just thought I'd mention it incase there are any other reports. Cheers.
ancalagon623 29 Jun @ 9:49pm 
If you're using a mod manager, try using the normal launcher. That fixed the issue for me (after resubscribing to the mod)