Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Update: 11 Jun, 2022 @ 1:35am

- Sky-Lantern, unit; number of models changed to 4 from 2.
- Ataman exp bug fix, I hope.

Update: 10 Jun, 2022 @ 11:31am

SFO: Grimhammer III ver. 0.50 Land of Wealth

Changelog:
https://docs.google.com/document/d/1it59GqThPBqQe2V9jETjugsi5DcvX2hp4Ykb5f-X09A/edit#

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Update: 23 May, 2022 @ 2:17am

- New Furies models texture fix.

Update: 21 May, 2022 @ 3:32am

- Missclick again! Reeee!

Update: 20 May, 2022 @ 2:28pm

- Experience Ranks by Addan Deith integrated.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790566124
- Autoresolve fix after patch 1.2
- Crane Gunner, unit; +300 cost and reload time nerfed by -20%.

Update: 18 May, 2022 @ 12:05pm

- Missclick update!!!!!!

Update: 17 May, 2022 @ 1:24pm

General:

- Changes from 1.2 patch adapted.
- All new RoR units can gain experience (its not visible on the unit card but they gain stats).
- Factional Furies Reskin by Alshua integrated.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807293664
- Buildable towers construction time increased by +25 seconds on all levels.
- Freezing Winds, lore passive; speed reduction changed to -20% (down from -30%).

Grand Cathay:

- Great Longma Riders, unit; Vigorous SFO ability and magical attacks added.
- Master Alchemy, active ability; area of effect changed to 50m from 40m.
- Celestial Dragon Guard RoR, unit; number of units changed to 100 (up from 80). Spell resistance changed to +25% (up from +20%). Unbreakable attribute added.

Slaanesh:

- Exalted Daemonettes RoR, unit; +50% scaling damage added. Small change to models look.

Kislev:

- Patriarch, hero; fire attacks added.
- Elemental Bear; Wallbreaker attribute added and damage against structures increased by +100%.
- War Sledge, 2 units; collision damage lowered by around -20%.
- Kossovite Archers, unit; -10% reload time reduction.
- Tzar Guard, 2 units; Immune to Psychology attribute added.
- Skald, SFO passive ability; leadership bonus changed to +5 (down from +10).
- Tzar Guard RoR; no big changes besides ability.
- Dazs Song of Winter Sunlight, active ability; added 50s effect that adds fire attacks and +10% weapon damage to units around.

Nurgle:

- Characters mass increased by +25%.
- Exalted Plaguebearers RoR; number of ammunition changed to 8 (up from 4).
- Festering Gate, passive ability; changed to work always with +20% missile resistance and -10% weakness to fire effects.

Tzeentch:

- Exalted Pink Horrors RoR; projectiles explosion aoe changed to 3m (up from 2m). +10 movement speed added.
- Conduit of Infinity, passive ability; duration changed to 60s (up from 13s). +40% spell resistance added.

Ogre Kingdoms:

- Maneaters - Ogre Pistols RoR, unit; no big changes.

Khorne:

- Exalted Bloodletters RoR, unit; no big changes.
- Hungering Blades, passive ability; +0,1% health regeneration added.

Update: 5 May, 2022 @ 6:55am

General:

- UI on some older units fixed.
- Small fixes to some abilities.

Spells:

- Searing Doom, bombardment spell; -2 mana cost.
- Plague of Rust, active spell; duration changed to 60s from 45s.

Update: 1 May, 2022 @ 2:02pm

- Crazy Goblins Tzar Guard bug fixed!

Update: 1 May, 2022 @ 2:48am

General:

- Updates to old vanilla abilities UI.

Tzeentch:

- Kairos Fateweaver, legendary lord; spotting range increased to 320m (from 80m).
- Burning Chariot of Tzeentch, unit; +3 ammunition.
- Blue Fire of Tzeentch, projectiles spell; -25 normal damage.

Slaanesh:

- Seeker Chariots, unit; collision damage lowered by around -25%.

Grand Cathay:

- Great Longma Riders, unit; +5 armour-piercing melee damage.
- Wu-Xing War Compass, unit; spells cost increased by +1/+2.
- Sky Lantern, unit; -100 cost.