DayZ
DayZ-Expansion-Map-Assets
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Update: 18 Oct, 2022 @ 8:00am

Update 1.7.17
Added:
  • Basebuilding: Added ExpansionParkingMeter which can be used as virtual garage access point and to upgrade it.
  • Basebuilding: Added ExpansionParkingMeterKit which can be used to deploy the ExpansionParkingMeter.
  • Basebuilding: Added ExpansionCircuitBoard_MK1 - ExpansionCircuitBoard_MK3 which can be used to upgrade the ExpansionParkingMeter.
  • BaseBuilding: Added virtual storage option. When enabled, it's automatic on open/close for containers using the Expansion system (e.g. Expansion safes), manual for all others.
  • Basebuilding: Added Italian flag.
  • Hardline: Hero & Bandit players will now get the affiliated armband attached to their character if the humanity system is being used.
  • Main: Added general setting (EnableEarPlugs) to enable/disable the ear plugs system for all clients.
  • Main: Added general setting (InGameMenuLogoPath) to set the image path of the logo that is displayed in the in-game menu.
  • Navigation: Added new map menu legend that displays all kinds of navigation information depending on the navigation items the player has in his inventory.
  • Navigation: The GPS HUD should be able to support every map now and should display the players position correcty on the mini-map.
  • Navigation: Added new setting "ShowPartyMemberMapMarkers" to disable/enable group member map markers.
  • Quests: Added objective configuration for AI VIP & Delivery objectives to controll if the target distance is displayed in the Quest HUD.
  • Vehicles: The UH1H back doors are now functional, because of this change the refuel interaction point has been moved to the right side of the heli.
  • Vehicles: Added virtual garage and covers.

Changed:
  • Core: Hide server info section in the In-Game Menu when the Expansion Streamer mode setting is enabled.
  • Hardline: The humanity indicator values should not get cut-off anymore.
  • Main: The expansion main menu is now using the default vanilla layout for easier and cleaner modifications.
  • Map Assets: Adjusted candle light brightness, color and light radius.
  • Quests: Quests can now have multiple quest NPCs to accept or take in a quest.
  • Quests: AI camps and patrols spawned by quest objectives get cleaned up now when there is no other instances of the same objective active.
  • Vehicles: Merlin and UH1H flying models have been tweaked.

Fixed:
  • AI: Implemented workaround for hand animation state that caused floating of the entity in the AIs hands.
  • BaseBuidling: Fixed an issue where players could still create a territory in the flag menu even when territories where disabled in the territory settings or the flag mode in the basebuilding settings was set to disabled.
  • Hardline: Humanity should change correctly now when killing an entity or on player death.
  • Hardline: Fixed display of humanity value on WRDG Dog-Tags.
  • Market: Setting MarketSystemEnabled to 0 now disables market completely.
  • Main: Fixed textures for ExpansionArmbandBandit & ExpansionArmbandHero.
  • Missions: Fixed use of wrong base configuration class for flare gun ammo.
  • Quests: Fixed an issue with the humanity quest reward where the quest players received always a positive amount even when the reward value was negative.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected by AI.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected when entities got deleted.
  • Quests: Fixed an issue where the achievement quest player dataset get cleaned up when the quest got completed.
  • Vehicles: Fixed interaction with Land Rover storage attachments.
  • Vehicles: Fixed UAZ driving wheel animations.

Known Issues:
  • Navigation: GPS HUD player arrow only has correct position under DayZ 1.19.
  • Vehicles: Ground vehicle physics are still placeholder until BI releases full documentation on the simulation module changes.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 30 Jul, 2022 @ 8:49am

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • BaseBuilding: Removed build and repair actions from crowbar.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • BaseBuilding: Fixed attach to construction action for Expansion BaseBuilding.
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 15 Jul, 2022 @ 4:40am

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 1 Jul, 2022 @ 1:40pm

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 Jun, 2022 @ 5:11am

Update 1.6.74
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.
  • Core: Loadouts: Added support for named sets (if several sets have the same class name, only one of them will be selected).

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • AI: When running out of ammo and there is enough space in inventory or a free shoulder slot, AI will put their weapon away instead of dropping it.
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Core: Loadouts: Gave all armed loadouts at least one spare mag/ammo in inventory.
  • Main: Load Expansion mapping (if enabled in general settings) on mission start instead of after delay.
  • Missions: Increased airdrop container health and armor.

Fixed:
  • Core: Loadouts: Fixed cargo of sets not being able to spawn on the hierarchy root (i.e. the player entity) if any set does not also contain a suitable cargo container (e.g. clothing).
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 21 Apr, 2022 @ 5:02am

Update 1.6.65

Changed:
  • AI: Renamed eAIBase::OverridePosition to eAIBase::eAI_OverridePosition to work-around a conflict with GameLabs.
  • BaseBuilding: Adjusted energy consumption of raid tools so when full they are guaranteed to last for the configured amount of raid cycles.
  • Gravecross: Changed the method by which items are moved to the cross.
  • Groups: Hide the group HUD when a menu is opened.
  • Main: Removed dependency on BaseBuilding, Book, Vehicles and Weapons mods.
  • Main: Spawn Select: Disabled placing player at temporary safe position while spawn menu is open.

Fixed:
  • BaseBuilding: Fixed container raiding.
  • Chat: Fixed chat not always scrolling to new messages.
  • Chat: Fixed chat messages sometimes getting cut off (this fix may not be 100%).
  • Chat: Fixed chat getting cleared on respawn and not upadating until changing chat font size in client settings.
  • Chat: Fixed admin chat not being available when using VPP Admin Tools.
  • Core: Fixed some issues with player attachment.
  • MapAssets: Fixed missing scripts.
  • Vehicles: Fixed "Open" action showing when sitting in a boat.
  • Vehicles: Fixed autohover keybind not working.
  • Vehicles: Fixed missing check for fuel when starting helicopter or boat engine.
  • Vehicles: Fixed log spam (if vehicle logging enabled) when vehicle destroyed.
  • Vehicles: Fixed heli fuel consumption.
  • Vehicles: Fixed vanilla vehicle checks not running for cars.
  • Vehicles: Fixed helicopters jolting on ground.
  • Vehicles: Fixed helicopter and boat headlights.
  • Weapons: Moved internal skin folders configuration into Weapons mod.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 19 Apr, 2022 @ 5:26am

Update 1.6.64
Added:
  • AI (animations): Added DayZ 1.17 compatibility.
  • Animations: Added DayZ 1.17 compatibility.
  • Market: Added error handling for sell list mismatch.
  • Vehicles: Added new vehicle Land Rover Defender 110.
  • Vehicles: Added Lockpicking complexity as a setting.
  • Chat: Added new ingame option to set the default chat channel on session start.
  • Base Building: Added new container raiding settings.

Changed:
  • Chat: The chat window and input got some style and desing changes.
  • Market: Changed selling of unknown items to only fail on unknown ammo.
  • Skins: Skin Spraycans have now 50% more content.

Fixed:
  • Chat: Fixed chat scrolling with the mouse wheel and per scroller dragging.
  • Market: Fixed saving of presistent ATM player datas on server shutdown/restart.
  • Market: Fixed ammo cache not being cleared on disconnect.
  • Vehicles: Fixed Vodnik Co Driver door interaction actions.
  • Vehicles: Fixed View Geometry of boats, you can now interact with them with mods like Flip Transport to push them.
  • Weapons: Fixed certain weapons particle message spamming client logs.
  • Weapons: Fixed weapons not taking damage when used.

Known Issues:
  • Vehicles: Autohover keybind doesn't seem to work (the action works fine though).
  • Vehicles: Boats show an "Open" action when sitting in them that does nothing (doesn't affect boat functionality otherwise).

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 Apr, 2022 @ 5:35pm

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI. New features: Melee combat, dropping firearm when all mags depleted, ability to reload bolt action rifles, ability to enter vehicles when in same group as player, standing up when waking from uncon (looks a bit iffy), fighting predators if they come close (within ~25m), various bugfixes.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Core: Added notification scheduler.
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Groups: Added COT group manager.
  • Main: Added an optional cooldown system for the spawn selection.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added black variant of the MH-6 Little Bird.

Changed:
  • Animations: Player animations for vehicles and weapons are now in a separate mod DayZ-Expansion-Animations.
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • Main: Expansion props now have proper textures and shaders.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered on screen.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with toggling the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Navigation: The GPS now supports the Banov map properly.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.
  • Vehicles: Fixed Bus wheels sinking in the ground. Buffed the engine slightly for better offroad/uphill performance.
  • Vehicles: Vodnik engine parts can now receive damage and the engine can be repaired with the pipewrench.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 11 Apr, 2022 @ 12:49pm