DayZ
DayZ-Expansion-Map-Assets
Showing 1-10 of 19 entries
< 1  2 >
Update: 19 Mar @ 11:44am

Update 1.9.21
Added:
  • Missions: Added options for different plane speed and height when in proximity of drop zone.

Changed:
  • AI: More reliably target vehicle if no driver and speed exceeds limit (no longer depend on driver jumping out).
  • BaseBuilding: Sync PreventItemAccessThroughObstructingItems setting to client.
  • Core: Removed obsolete files and prepared for accurate timestamps in CF_Log.
  • Missions: Re-enabled airdrop physics interactions now that the underlying bug in vanilla was fixed.
  • Missions: Airdrop container is now visible from much farther away (depending on object view distance settings on server + client).
  • Missions: Airdrop container is now using a proper cargo parachute.
  • Vehicles: Removed obsolete compatibility with older DayZ versions.

Fixed:
  • Map-Assets: Fixed airdrop props model paths.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 5 Mar @ 11:41am

Update 1.9.19
Added:
  • Core: Work around vanilla visual bug T189673 instant smoke disappearance from depleted smoke grenade.
  • Missions: Added workaround for airdrop plane due to vanilla bug T189290. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being.
  • Missions: Added ExpansionAirdropPlaneBasic (not animated) which will be used if DayZ-Expansion-Licensed is not loaded.
  • Missions: Added custom airdrop plane option. Note that custom modded planes need to inherit from ExpansionAirdropPlaneBase in script (House/HouseNoDestruct in config.cpp is ok).

Changed:
  • AI: Moved weather visibility functionality to Core so it can be used by other mods.
  • Hardline, Market, PersonalStorage: Removed obsolete ExpansionM14 from default configs.
  • Missions: If airdrop mission time is too short for plane to reach drop position, only allow mission to end after container has dropped (overtime).
  • Missions: Airdrop plane is now created on client, which means it can be seen and heard from much farther away (up to roughly 1900 meters).
  • Missions: DayZ-Expansion-Licensed is no longer needed to use airdrops, but if you have it, you'll get the accustomed animated airdrop plane instead of the new basic (non-animated) one.
  • Missions: Airdrop plane altitude relative to ground level setting now works irrespective of terrain following (if terrain follow factor is 0, the target drop position is used as ground level).

Fixed:
  • BaseBuilding: Fixed vicinity items being accessible through Expansion walls/floors/ramps.
  • BaseBuilding: Fixed vanilla bug T189675 of being able to access vicinity items through tent windows from certain angles.
  • Main: Added missing liquid types to Expansion milk bottle.
  • Map-Assets: Corrected Sakhal structures addon name.
  • Market, PersonalStorage, Quests: Fixed item tooltips sometimes not getting cleaned up properly.
  • Vehicles: Fixed the UAZ chassis selections so skins work correctly.
  • Vehicles: Fixed Vodnik and Utility boat using wrong HUD.
  • Weapons: Fixed MP5SD SoundSet.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 12:45pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Jan @ 9:29am

Update 1.9.13
Added:
  • Map-Assets: Added Sakhal builder items.

Changed:
  • AI: Use vanilla Building::CanDoorBeOpened/CanDoorBeClosed to determine if attempt should be made to interact with door.
  • AI: Choose area avoidance direction based on distance to target.
  • AI: Changed health threshold for fall safety check to prevent loosing too much health when falling.
  • Animations: Removed DriverBreak from helicopter anim graph (fixes right leg moving to braking position when pulling back cyclic).
  • Hardline: Set common rarity color to medium gray.
  • Spawn-Selection: Expired cooldowns are now purged on load & save (reduces data sent to client on respawn).

Fixed:
  • AI: Missing check if area is actually dangerous.
  • AI: Stop moving if blocked by underground bunker entrance.
  • AI: Fixed not moving if unreachable but points found.
  • Core: Fixed EntityStorageModule::IsCurrentEntity not working as intended.
  • Market: Variants selector scroll bar was ignoring mouse pointer.
  • P2P Market, Personal Storage: Fixed menu could not be closed if loading failed.
  • Spawn-Selection: Respawn cooldowns for equal positions under different named spawn locations will now work correctly.
  • Vehicles: Fixed next engine and connect/disconnect tow actions preventing driver door actions on client when sitting in vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Dec, 2024 @ 7:38am

Update 1.9.12

Changed:
  • AI: Ignore flaregun and non-explosive weapons with low DPS.
  • AI: Improved pathfinding while swimming.
  • AI: Will now be able to avoid all dangerous areas (hot spring, volcanic, geysers, contaminated).
  • AI: Will wait for animation of door to finish before attempting to pass.
  • BaseBuilding: Virtual Storage: Added support for any item that returns true when calling `IsContainer()` or `IsItemTent()`.
  • Map-Assets: Removed bldr_prop_Truck_02_Wheel_Ruined since Truck_02_ruined does not exist in vanilla.

Fixed:
  • AI: Fixed not going into deep water even if swimming enabled.
  • AI: Fixed force recalculate path not working while swimming.
  • AI: Worked around pathfinding not working while in very deep water (any map), or on baked map objects over water (like the ice floes on Sakhal).
  • AI: Fixed not generating clusters for non-overlapping contaminated areas.
  • AI: Fixed not avoiding contaminated area reliably if partially underground or partially floating.
  • AI: Require full NBC gear to stay in contaminated area (previously, one piece of the full suit could be missing and AI would still enter/stay).
  • AI: Fixed remaining issue with stance when waking from uncon.
  • AI: Fixed potential loop issue w/ weapon selection if at last three firearms are involved.
  • AI: Fixed clothing selection issue if clothing item can be used for bandaging.
  • AI: Prevent climb if above max height.
  • AI: Fixed climbing not working while swimming (this alongside the pathfinding fix for Sakhal will allow AI to go to the islands without getting stuck).
  • AI: Worked around physics falling sometimes not working, leading to AI being stuck in falling animation.
  • AI: Fixed OnCommandSwimFinish not being called if swimming gets interrupted by other command.
  • AI: Fixed trader AI with waypoints not starting to move again if the interacting player gets disconnected, killed or goes uncon.
  • AI, BaseBuilding, Vehicles: Changed log messages to consistently quote names.
  • BaseBuilding: Virtual Storage: Fixed "Store" action appearing on unsupported items if they have a global ID, e.g. purchased from P2P market or pulled out of Personal Storage (old).
  • BaseBuilding: Virtual Storage: Fixed having to wait for unopenable containers (e.g. Expansion Gunrack) to be persisted before being able to store their contents again after restoring.
  • Core: Damage System: Fixed explosion damage could override calculated damage for configured explosion targets that are not items.
  • Core: Fixed calculating DPS for weapons w/o reloading mechanism.
  • Core: Fixed model path for ExpansionCircuitBoardBase.
  • Main: Fixed missing dep for milkbottle.
  • Quests: Fixed ExpansionQuestDryBag_ColorBase hiddenSelectionsTextures.
  • Licensed: Fixed texture file extensions on MH6 rvmats.
  • Weapons: Fixed model path for Expansion_Ammo_ArrowBolt (it's pending removal though so should no longer be spawned).

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 30 Nov, 2023 @ 8:51am

Update 1.8.35
Added:
  • AI: No longer deaf. They'll react to players talking, moving, falling, shooting, melee fighting, explosions, zombies, etc.
  • Map-Assets: Added new builder items crossbow object variants (bldr_Crossbow_Wood, bldr_Crossbow_Summer and bldr_Crossbow_Camo).

Changed:
  • Personal Storage (New): Show reputation requirement for next level (if any) in opened storage tooltip.
  • Quests: Select collection objective item by default in quest menu if the objective item can be turned in.
  • Vehicles: Added missing camonet and keychain slots to vanilla HMMWV.

Fixed:
  • AI: Fixed aborting target search too early.
  • Vehicles: Fixed hover refill continuous checks.
  • Map-Assets: Fixed wrong hidden selections name for builder items crossbow objects.
  • Personal Storage (New): Fixed "open storage" action text always showing level 1 even if storage itself was higher level due to fullfilled reputation requirement.
  • Quests: Fixed NULL pointer in escort objective and group reset if no VIP.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 29 Aug, 2023 @ 5:38am

Update 1.8.23
Added:
  • Groups: Added group ID integer to PlayerBase. Net-synced to other clients.
  • Main: Added back Expansion intro scenes and main menu logo/icons (all three can be turned on/off in GeneralSettings.json).
  • Main: Added "ReputationBaseColor", "ReputationMedColor" and "ReputationHighColor" to gerneral settings. Controls the color of the hardline reputation HUD indicator.

Changed:
  • AI, Animations: Updated animations for DayZ 1.22.
  • Vehicles: Reduced speed of hover refill.
  • Vehicles: Landrover suspension has been reworked, engine now has a 6th gear.

Fixed:
  • Core: Fixed missing arm/leg textures on non-AI Expansion NPCs when wearing shortsleeve/breeches/shorts or similar clothing.
  • Core: Fixed hair clipping issues with non-AI Expansion NPCs and headgear.
  • Core: Fixed an issue with mags spawned on weapons being desynched (e.g. Market, loadouts).
  • Groups: Fixed an issue with the "Invite to Group" action still showing up even when the player target is already in a group.
  • Map-Assets: Fixed an issue with bldr_ChemLight_ColorBase and inherited objects not emitting light.
  • Market: P2P Market: Fixed an issue where a parent item could still be listed on the P2P market when containing an excluded item in cargo.
  • Name-Tags: Fixed an issue with the name tag text getting colorized wrong when the tagged player or AI is in a faction or group.
  • Navigation: Fixed an issue with 3D & map markers not adhering to server-set visibility restrictions.
  • Personal Storage: Fixed an issue where a parent item could still be deposited in the personal storage when containing an excluded item in cargo.
  • Vehicles: Fixed NULL pointer in hover refill action and inability to use while in 3rd person camera.
  • Vehicles: Fixed Landrover 3pp camera being closer to the vehicle than intended.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 1 May, 2023 @ 11:42am

Update 1.8.9
Added:
  • Hardline: Added support for new personal storage system levels (can be unlocked via reputation or upgrade kits).
  • Market: P2P Market: Added right-click to show cargo for player menu items.
  • Personal Storage: Added new personal storage system (class name `ExpansionPersonalStorageHubChest`, use *.map files to spawn - will replace old system in one of the next updates).
  • Vehicles: Added two-seater Gyrocopter (class name `ExpansionBigGyrocopter`).

Changed:
  • AI: 1.21 prep.
  • Animations: Synced variables with AI mod.
  • Basebuilding: Moved camo tent kits into basebuilding mod.
  • Quests: Adjusted quest menu spacing.
  • Vehicles: 1.21 prep.

Fixed:
  • AI: Fixed some (harmless) NULL pointers.
  • BaseBuilding: Fixed CfgPatches name for camo kits.
  • Chat: Fixed chat not showing when new message arrives unless chat was toggled previously.
  • Chat: Fixed time missing from new chat messages.
  • Main: Fixed CfgPatches name for various props.
  • Map-Assets: Fixed a few NULL pointers with scripted lights.
  • Market: Fixed market menu breaking if switching traders too fast.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 21 Mar, 2023 @ 1:22pm

Update 1.8.0
Added:
  • AI: Added invincible guards faction. You can't kill them, they can kill you. Totally unfazed by vehicles coming at them.
  • AI: Added observers and invincible oberservers factions. They will look at players but otherwise be mostly passive.
  • AI: Added formation looseness parameter to patrol settings.
  • Book: Added new parameter "ShowPlayerFaction" to book settings when the Expansion AI mod is loaded.
  • Core: The action indicator is hidden whenever an expansion menu is opened.
  • Hardline: Added rarity for quest items.
  • Hardline: Added settings to use per-faction reputation and to make player faction persistent.
  • Main: Added ExpansionGenerator_Large and ExpansionGenerator_Small (WIP).
  • Market: Added P2P (player-to-player) market system. The expansion player 2 player market system is a system that works outside and different from the Expansion market system. It allows you (the server owner) to create traders on defined positions on the map where players can sell and buy items from or too other players. Players can define there own prices for the items they sell and items that get listed for sale even take over all there conditions/attachments or cargo items.
  • NameTags: Display player/NPC faction in the name tag when the Expansion AI mod is loaded and player has a faction.
  • NameTags: Added new parameter "ShowNPCTags" to settings. Displays NPCs name if posible.
  • NameTags: Added new parameter "ShowPlayerItemInHands" to settings. Displays name of the item the currently tagged player has in hands.
  • NameTags: Added new parameter "UseRarityColorForItemInHands" to settings. Uses the Hardline item rarity color for the item name when the "ShowPlayerItemInHands" setting is also enabled.
  • Navigation: Added more color options for the player arrow on the map.
  • Personal Storage: Added personal stroage system. The expansion personal storage system is a storage system that works outside and different from the normal DayZ container/cargo system. It allows you (the server owner) to create storages on defined positions on the map where players can deposit and retrieve items that can only be seen by the owned player. Depostited items can only be retrieved at the same storage where they have been deposited unless the certain storage is a global storage.
  • Quests: Added support for multiple action executions in one quest action objective.
  • Quests: Added support for multiple crafting executions in one quest crafting objective.
  • Quests: Added target objective configuration parameter "CountAIPlayers" when the Expansion AI Mod is loaded to control if player AI is counted towards the quest objective when a player classname is used as target in the objective configuration.
  • Quests: Added configuration parameter "AddItemsToNearbyMarketZone" to Collection and Delivery objective configurations to control if the collected/delivered items get added to a nearby market zone when a quest with such objectives is completed and the player that turns in the quest is within said market zone.
  • Quests: Added configuration parameters "TriggerOnEnter" and "TriggerOnExit" to travel objective event configurations to define the triggers called for the event. Example: If the configuration parameter "TriggerOnEnter" is enabled and "TriggerOnExit" is disabled, the objective can only change its state to completed when a quest player reaches the objective location but will never trigger as incomplete again when the player leaves the trigger area (defined by the "MaxDistance" config parameter).
  • Quests: Added new quest configuration parameter "RequiredFaction". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is member of that given faction.
  • Quests: Added new quest configuration parameter "FactionReward". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is not a member of that given faction already and will join the given faction on quest completion.
  • Quests: Added new quest configuration parameter "PlayerNeedQuestItems". Controls if the quest will be canceled if the quest players are missing one of the quest items on relog/reconnect.
  • Quests: Added new quest configuration parameter "DeleteQuestItems". Controls if the quest items will be deleted when the quest is completed or not. They still always get deleted when the quest is canceled.
  • Quests: Quest items are shown in the quest menu when the quest has one.
  • Quests: Crafting objective items are shown in the quest menu if the quest has a crafting objective.
  • Quests: Added new collection objective configuration "NeedAnyCollection". Determines whether the player must collect all or only one of the configured items in order for the objective to be completed. Player will need to select the items he wants to use before he can turn in the quest.
  • Quests: Added new quest objective configuration parameter "InfectedDeletionRadius" to AI camp objecive configurations. Controls the radius in with infected get deleted from the first AI position. Set it to 0 to disable the cleanup.
  • Quests: Added new quest objective configuration parameter "ContainerName" to Treasure Hunt objecive configurations. Controls the object used for the container the quest players need to find. Need to inherit from "ExpansionQuestContainerBase".
  • Quests: Added new quest objective configuration parameter "DigInStash" to Treasure Hunt objecive configurations. Controls if the spawned container is put into an underground stash so the player needs to dig it out or not.
  • Quests: Added new quest objective configuration parameter "MarkerName" to Treasure Hunt objecive configurations. Creates a map/world marker on the objective position with the container depending on if a marker name is given or not.
  • Quests: Added new quest objective configuration parameter "MarkerVisibility" to Treasure Hunt objecive configurations. Controls the map/world marker visibility (2 - visible in world | 4 - visible on map | 6 - visible on map and in world).
  • Quests: Added new quest objective configuration parameter "MaxDistance" to Treasure Hunt objecive configurations. Controls the range within the player need to be to trigger the spawn of the stash.
  • Quests: Added new quest reward configuration parameter "QuestID". Spawns the reward item as a quest-giver item that can turn out the quest with the given ID. Set to -1 for normal reward item.

Changed:
  • AI: Is now included in Bundle.
  • AI: Guards won't aggro until players point their weapon at them, start melee in the guard's direction, hit another player, unpin a grenade, or place explosives/traps in the area. If a player hits another player within 150 m of the guard, it won't deaggro until some time has passed (e.g. 20 seconds if within 130 m, 2 minutes if within 30 m).
  • AI: Made it less likely that guards will hit innocent players that are between them and their target.
  • AI: AI will now toggle their flashlights and/or NVGs at night.
  • AI: AI will now treat handcuffed players as low threats.
  • AI: Reduced rate of turning and head/aiming acceleration to make movements look more natural.
  • AI: Only start shooting after facing target.
  • AI: Improved player and Infected targeting to better take current body posture into account.
  • AI: Ignore non PlayerBase NPCs.
  • Animations: Is no longer included in Bundle.
  • Main: "BuildingIvys" in general settings can be set to 2 to enable ivies on all buildings on the map, not just predefined areas.
  • Main: Moved expansion props to the Map-Assets mod.
  • Map-Assets: Changed some `bldr` objects to scope 1.
  • Market: Category names in trader files and trader filenames in *.map files are now case insensitive.
  • Quests: Overhaul of the whole quest system.
  • Quests: Changed quest actions event l

Update: 23 Feb, 2023 @ 11:34am

Update 1.7.36

Changed:
  • BaseBuilding: Updated the default NoBuildZoneWhitelist.
  • Core: Disabled a few actions related to explosives while in a safezone.
  • Vehicles: Amphibious vehicles will now sink if not all doors are closed.

Fixed:
  • BaseBuilding: Fixed not being able to fold whitelisted items in enemy territory.
  • Core: Fixed invisible items from temp containers used in market.
  • Hardline: Fixed NULL pointers in HUD when client player is deleted.
  • Hardline: Compatibility with COT-Test.
  • Map-Assets: Fixed bldr FireBarrels and Fireplaces being affected by weather.
  • Vehicles: Fixed Vodnik brake.
  • Vehicles: Fixed a few clipping issues with the Vodnik.
  • Vehicles: Fixed boats going the wrong direction when pressing the backward key while not in neutral.
  • Weapons: Fixed all Expansion Optics not being repairable.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki