Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Cavalry (Project 6T)
Showing 1-5 of 5 entries
Update: 30 Apr, 2022 @ 11:41pm

- Saddle eureka now requires Scout Riders instead of Horsemen.
- Swapped eurekas/inspirations for Feudalism and Horse Collar. Horse Collar eureka now requires 6 Farms. Feudalism now requires 2 Cataphracts (replacing the former Horse Collar requirement of 2 Chariots). This way, you can no longer get locked out of a boost here.

Update: 14 Apr, 2022 @ 1:24am

some more adjustments to make the Persian Cataphract more compatible.

Update: 14 Apr, 2022 @ 1:20am

Persian Cataphract fro S&T - UUs is now named "Grivpanvar" to avoid overlap with the generic Cataphract unit.

Update: 12 Apr, 2022 @ 9:51am

Marked mod as dependent on Grand Eras to avoid accidental activation without it.

Update: 11 Apr, 2022 @ 6:49pm