Project Zomboid

Project Zomboid

SSR: Quest System
Showing 61-69 of 69 entries
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Update: 30 Aug, 2022 @ 2:14am

PR-Build (eefc61d)

Changelog:
- quests can be hidden (#quest command now accepts up to 4 args)
- notification manager is now initialized by QSystem.lua
- fixed journal notes not displayed if there are no raised flags
- lowered delay after remove_zombies command in singleplayer
- fixed quest completion/failure notification not playing in singleplayer
- added Korean translation (thanks to teray)

Update: 27 Aug, 2022 @ 2:04am

PR-Build (99391e4)

Changelog:
- implemented call stack and added #ret command (used only in dialogue scripts)
- using is_alive command in _pos scripts is now allowed
- sound notification plays on task completion
- quest completion/failure sound is now queued just like quest unlock sound
- tweaked minimum width for choice buttons
- fixed quest panel not updating on event end

Update: 25 Aug, 2022 @ 1:56am

PR-Build (8c3f975)

Changelog:
- improved stability of notification queue

Update: 24 Aug, 2022 @ 1:45am

PR-Build (b0431d1)

Changelog:
- implemented notification queue
- added sound notifications for quest completion/failure and task unlock
- added an invalid argument exception handler to fade_in and fade_out commands
- calling fade_in or fade_out when dissolve is in its final state now works correctly

Update: 21 Aug, 2022 @ 9:31am

PR-Build (bf07f76)

Update: 12 Aug, 2022 @ 10:08am

PR-Build (aac7d9a)

Update: 9 Aug, 2022 @ 8:57am

PR-Build (3f7dd51)

Update: 24 Jun, 2022 @ 2:21am

Alpha-Build (66f15b0)

Update: 12 Apr, 2022 @ 10:48am

Alpha-Build (0d96849)