Space Engineers

Space Engineers

Battlestar Galactica: Cylon encounter
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Update: 10 Dec, 2022 @ 7:02am

I have completed the Weapon core weapon swapping
Thus, only Standard and Assault weapon mods are included in the mod. With the "Vanilla Homing Missiles" mod, the missiles will be homing for the Cylons as well.

Update: 29 Oct, 2022 @ 5:33am

-Minor fixes.

-I slightly increased the size of the Revenant and it was transferred to the "L" Ship class.

-I pushed out the despawn timer a bit, so the Cylon ships will continue to be present.

-I started to optimize the cargo of cargo ships, there will be more valuable shipments.

-I started rolling out the Weapon Core and the weapon mods that require it.

-Space bases only spawn while exploring space, if you stand still they won't spawn there like spaceships.

Update: 10 Sep, 2022 @ 7:06am

Update: 29 Aug, 2022 @ 6:32am

Update: 22 Aug, 2022 @ 12:26pm

Update: 22 Aug, 2022 @ 11:44am

Update: 21 Aug, 2022 @ 4:35am

Update: 21 Aug, 2022 @ 1:33am

Some bug fixes
Spacebase
cooldown time of spawns etc
Updated Foundry Respawn ship
Only Cylon Raiders explore the area after spawning

Update: 20 Aug, 2022 @ 11:41am

Update: 20 Aug, 2022 @ 10:53am

Minor fixes:
-I rewrote the spawn coordinates of the cylon raiders so that they don't spawn at the location of another ship.
-Cylon raiders already follow cargo ships (this part will be developed later).
-All Cylon ships spawn further away
-After spawning, every Cylon warship starts patrolling along a random route (in principle, if you don't reveal yourself, they
won't find you, but you have to be on the lookout!) and if they don't find anything, they despawn just like before.
-Added: Cylon Probe Raider (under development, still in very early stages, therefore very rare)