Teardown

Teardown

Explosive Vehicles
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Update: 13 Aug, 2022 @ 3:36am

Update:

- Presets now default vehicle strength to 50% (e.g. below 50% health BOOM),
- Added options Explosion Continued Particles, (which was hardcoded before and caused the performance degredation, now only high and ultra have it enabled).
- Tweaked some preset stuff
- Hopefully fixed a bug where changing settings would sometimes cause vehicles to not explode or explode multiple times without cause/reason (but not extensively verified so it might still be there).

Update: 10 Aug, 2022 @ 3:37pm

Update: 10 Aug, 2022 @ 3:18pm

Update:

- Improved visual behavior of explosion (e.g. more spread out smoke/fire)
- Tweaked a lot of particle behavior
- Tweaked presets to try and create mushroom clouds (please note that these are my preferred settings and subject to ones own personal preference, thus go ham on the settings).

Note:
- Since particle behavior in code has changed, your presets might not be valid/behave the same anymore... gl with that.

Known Issues:

- Sometimes pressing x to enable or disable gets stuck... try creating a new preset/switching presets.
- Sometimes during editing of settings a secondary explosion happens and no other explosions happen afterwards... restart the map.

Update: 7 May, 2022 @ 2:56am

Update: 5 May, 2022 @ 11:39am

Update: 5 May, 2022 @ 11:38am

Update: 3 May, 2022 @ 12:50pm

Update: 1 May, 2022 @ 9:42am

Small update

Sparks can now be configured separately from fire/smoke particles.
Minor bug fix, every shape, broken or not was seen as debris and would catch fire at random places, now only actual debris should catch fire.

Update: 30 Apr, 2022 @ 1:22pm

Update: 30 Apr, 2022 @ 6:52am