Smack Studio

Smack Studio

Greek Relic
Showing 1-4 of 4 entries
Update: 23 Nov, 2024 @ 3:25pm

v2.2

Overview

This is part of a roster-wide change in how landing lag works due to a shift in my perspective.

Landing Lag [NERF]

Increased from 4f to 5f.

Neutral Air [NERF]

Now has 7f of landing lag when landing within a specific window.

Forward Air [NERF]

Now has 10f of landing lag when landing within a specific window.

Back Air [REWORK]

Damage increased from 6% to 7%.
Now has 9f of landing lag when landing within a specific window.

Up Air [NERF]

Now has 8f of landing lag when landing within a specific window.

Down Air [NERF]

Now has 6f of landing lag when landing within a specific window.

Update: 4 Nov, 2024 @ 4:03pm

Nuetral Air [BUFF]

Startup decreased from 7f to 6f.

Down Special : Mode Swap [BUFF]

Can now be cancelled into itself partway through, to make swapping faster.

Ultra (Lightning) : Shock Charge [BUFF]

Startup decreased from 7 + Superflash + 1 [8f] to 5 + Superflash + 1 [6f].

Ultra (Water) : Trident [BUFF]

Startup decreased from 5 + Superflash + 2 [7f] to 4 + Superflash + 2 [6f].
Endlag decreased from 14f to 13f.

LAP [ADDITION]

Added LAP support using the tag "Z_BOF_Relic"

Update: 18 Apr, 2024 @ 1:41pm

Animations [VISUAL]

New walk animation.
New run animation.
New jump animation.
New crouch animation.
New tech animation.
New air dodge animation.
New knockdown animation
Added entrance animation.
Added victory animation.
Added taunt.
Remade nearly every animation to look significantly better and fit their hitboxes better.
Added indicator for the current mode, which circles around the relic.

Hurtbox [BUFF]

Decreased horizontal size by 2.3%.
Decreased vertical size by 16.6%.

Walk Speed [BUFF]

Increased speed by 100%.

Run Speed [BUFF]

Increased speed by 10%.

Defense Multiplier [BUFF]

Increased multiplier by 10%.

Jab [NEW MOVE]

The swipe and stab has been replaced with a quick pot smack similar to the previous side tilt.

Side Tilt [NEW MOVE]

The quick pot smack has been replaced with a long ranged vine swing.

Up Tilt [REWORK]

Startup decreased from 7f to 5f.
Active time decreased from 7f to 6f.
Endlag increased from 6f to 11f.
Removed sourspot.
Damage increased from 4% to 5%.
Knockback scaling increased from 0.04 to 0.07.
Hitbox Size:
Increased size in all directions and made it follow the visual better.

Down Tilt [REWORK]

Startup increased from 2f to 5f.
Active time changed from 3 (2) 3 (2) 3 (2) 3 [18f] to 1 (2) 1 (2) 1 (4) 1 [12f].
Endlag increased from 6f to 9f.
Multihits:
Damage increased from 1% x3 to 1%, 2% x2.
Hitbox Size:
Hit 1:
Decreased horizontal size by 16.2%.
Decreased vertical size by 44.1%.
Hit 2:
Increased horizontal size by 2.6%.
Decreased vertical size by 44.1%.
Hit 3:
Increased horizontal size by 19.6%.
Decreased vertical size by 44.1%.
Launcher:
Damage increased from 2% to 3%.
Hitbox Size:
Increased horizontal size by 45.3%.
Decreased vertical size by 44.1%.

Dash Attack [NEW MOVE]

The flying kick has been replaced with a full body lunge followed by a large vine swing.

Side Strong [REWORK]

Startup decreased from 29f to 19f.
Active time changed from 4 (2) 7 [13f] to 14f.
Endlag decreased from 12f to 11f.
Charge frame moved from frame 24 to frame 19.
Removed sourspots.
Replaced all instances of the back link hitbox with the normal hit.
Stick Hit:
Damage decreased from 18% to 17%.
Base knockback increased from 5.0 to 7.0.
Knockback scaling decreased from 0.185 to 0.175.
Launch angle changed from 43 to 50.
Hitbox Size:
Moved 2.5 "units" forward.
Tip Hit / Sweetspot:
Damage decreased from 12% to 10%.
Base knockback increased from 3.0 to 6.0.
Knockback scaling decreased from 0.17 to 0.13.
Launch angle changed from 0 to 60.
Hitbox Size:
Moved 2.5 "units" forward.

Up Strong [NEW MOVE]

The sword stab has been replaced with a sword grab into a launch.

Down Strong [REWORK (BUFF)]

Startup decreased from 32f to 18f.
Active time changed from 6 (28) 3 [37f] to 4 (9) 9 [22f].
Endlag decreased from 13f to 11f.
If the shield is hit by an opponent's attacks, the Relic will become invulnerable for the remainder of the attack's duration.
Slam:
Damage decreased from 11% to 8%.
Base knockback decreased from 6.0 to 4.0.
Launch angle changed from 170 to 180.
Extra hitstun decreased by 66%.
Hitbox Size:
Increased horizontal size by 86.4%.
Increased vertical size by 34.1%.
Drag:
Damage increased from 8% to 9%.
Base knockback increased from 6.0 to 8.0.
Knockback scaling increased from 0.11 to 0.14.
Launch angle changed from 160 to 130.
Hitbox Size:
Decreased horizontal size by 33.8%.
Decreased vertical size by 26.5%.

Neutral Air [NEW MOVE]

The quick leg spin has been replaced with a massive vine whip.

Forward Air [NEW MOVE]

The quick leg swipe has been replaced with a long range, three-hit leg spin.

Back Air [REWORK / VISUAL]

The move has recieved a new animation.
Active time increased from 3f to 5f.
Endlag increased from 9f to 13f.
Base knockback increased from 3.0 to 7.0.
Knockback scaling decreased from 0.15 to 0.12.
Launch angle changed from -95 to -90.
Hitbox Size:
Now moves with the animation.
Decreased horizontal size by 21.4%.
Decreased vertical size by 21.9%.

Up Air [NEW MOVE]

The upwards arm flail has been replaced with a long ranged leg flip.

Down Air [NEW MOVE]

The full-body spin has been replaced with a combo enabling downward swipe.

Down Special : Mode Swap [BUFF]

Startup decreased from 15f to 1f.
Endlag increased from 1f to 8f.
No longer effects air control.

Neutral Special (Fire) : Fire Blast [NEW MOVE]

The multihit fire pillar has been replaced with a chargeable explosion.

Neutral Special (Shield) : Guard [NEW MOVE]

The projectile reflector has been replaced with a quick counter.

Neutral Special (Lightning) : Lightning Spin [NEW MOVE]

The slow stun lightning has been replaced with a quick spin that applies a thunderstorm effect.

Neutral Special (Water) : Water Ball [NEW MOVE]

The randomized water fountain has been replaced with a bouncing water ball.

Side Special : Elemental Whip [NEW MOVE]

The arrow shot has been replaced with an element-based, long range command grab.

Up Special : Windflow [BUFF]

Startup decreased from 11f to 7f.
Endlag increased from 20 + Until Landing + 6 [~26F] to 20 + Until Landing [~20F].
No longer stops momentum on frame 1.
No longer limits horizontal movement.
Removed horizontal velocity.

Grab [REWORK]

Startup decreased from 11f to 5f.
Active time decreased from 14f to 3f.
Endlag increased from 9f to 13f.
Hitbox Size:
Decreased horizontal size by 44.6%.
Decreased vertical size by 60.9%.

Forward Throw [NEW MOVE]

The vollyball serve has been replaced with a toss similar to the previous up throw.

Back Throw [NEW MOVE]

The far drop has been replaced with a backwards slam.

Up Throw [NEW MOVE]

The diagonal toss has been replaced with an upward toss.

Down Throw [REWORK]

Active time decreased from 3 (11) 3 (8) 2, T, 1 [28f] to 2 (6) 2 (7) T [17f].
Endlag decreased from 9f to 8f.
Damage changed from 12%, 2% to 3%, 3%, 4%.
Knockback scaling increased from 0.01 to 0.03.
Launch angle changed from 10 to 70.

Forward Dodge [NERF]

Invincible frames decreased from 10f to 9f
Movement frames changed from 1~15F to 1~17F.
Distance travelled increased by 8.33%.

Back Dodge [NERF]

Invincible frames decreased from 10f to 9f
Movement frames changed from 1~15F to 1~17F.
Distance travelled increased by 8.33%.

Spot Dodge [BUFF]

Endlag decreased from 16f to 15f.

Air Dodge [REWORK]

Endlag decreased from 20f to 18f.
Invincible frames decreased from 11f to 9f

Shieldbreak [BUFF]

No longer affects Defense Modifier.

[Full version found in discussion section due to character limit]

Update: 18 Apr, 2022 @ 5:28am

Initial upload.