Intruder

Intruder

102 Espy Avenue
Showing 1-9 of 9 entries
Update: 27 Jun, 2022 @ 9:57pm

(Finally got to see more people playing)
Performance optimizations in rendering boundary trees.
Optimizations in completely disabling unused objects rather than having them sleep/off.
Removed intensive reverb areas that were uncommonly used (closets and side wall crawl spaces).

Update: 26 May, 2022 @ 7:01pm

Adjusted stairwell door max angle to mitigate getting stuck in the wall when door is opened while prone in the corner.

Update: 26 May, 2022 @ 5:12pm

IgnoreBullet tag reapplied to all stairs.
Lower house closet vent changed from hinged to sliding to avoid an issue where players could get trapped in the wall when opening the vent.
Barrier and death-volume added under the stairs to mitigate players from being trapped alive.
Lighting rebaked.
New preview image.

Update: 11 May, 2022 @ 12:25am

Added clouds!

Update: 10 May, 2022 @ 9:29pm

Roof CS grenade moved to be more easily picked up.
Intruder starting walls increased in height.
Intruder spawn positions adjusted slightly.
Some reverb zones disabled. Others optimized.
Surrounding outside foilage added.
Underground vents water drop effects updated.
Climbable pipe now with foilage (to hopefully better indicate it is climbable.)
Environment lighting rebaked.
Disk drive sounds added to computer nodes.

Update: 30 Apr, 2022 @ 8:57pm

Greatly improved audio depth. (Still WIP)
Added basic water effects.
Lighting rebaked.

Update: 25 Apr, 2022 @ 8:21am

Fixed some textures.
Added additional sound detail.
Added visual wind effects.

Update: 21 Apr, 2022 @ 5:51pm

Fix garage sliding door starting position/collision.
Add multiple spawn positions.
Thicken ceilings for crawling.
Fix hinged window.
Add slight inner barrier to top of fridge.
Make jump vents open hinged on bottom.
Fix sliding door ceiling-clipping/warping exploit with death zone.
Add extra coverage to east approach for intruders.
Shed walls thickened.
Shower added.
Flip vent visibility outside.
Bushes adjusted.

Update: 18 Apr, 2022 @ 10:00pm