Rail Route

Rail Route

Martslock
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Update: 20 Apr, 2022 @ 10:32pm

Version w1
Publicly released

  • Regionals now only stop for 3 minutes compared to 5 prior
  • Difficulty rating reduced from Ludicrous to Challenging
  • Commuter route codes updated to reflect actual station colors/routes (CY>GR, GR>YL, YL>RD, RW/E>CW/E)
  • Thumbnail added
  • Wall next to Carver Trail moved to allow for better reverse loops
  • ID updated

Update: 20 Apr, 2022 @ 1:28am

Version p2

  • Martslock Halt Western Autoblock split into Eastern and Western, sandwiching Martslock Halt, providing more distance between Halt and Berkly Lagoon
  • Third platform added to Martslock Halt
  • Third autoblock added east of Martslock Halt
  • Pannor, Martslock Halt, and Autoblocks surrounding Halt moved upwards to add more "breathing room"
  • Carver Trail moved to match Carver's horizontal position
  • Freight services 45, 54, 47, 74, 80, and 08 removed to make train routing more intuitive and flow better surrounding Martslock (God, those loops were more awkward than I expected)
  • Commuter contracts that reverse now only stop for 3 minutes, compared to the prior 5
  • Commuter services 89167, 76198, 89134 and 43198 added, lower than average chance to spawn
  • Commuter service 431 moved to stop at Martslock Halt, updated to 432.
  • Platforms 4 and 5 added at Martslock Halt to accomodate higher train throughput, platforms 1 & 2 converted to stub platforms to add unique challenge
  • Autoblocks by Martslock Halt shifted away to provide more room for junctions next to Halt
  • Station identification numbers revamped to diversify train codes
  • Commuters given unique 3-character identification codes to fit routemap and further diversify route names
  • Constant amount of tracks given per wave increased from 30 to 35
  • All trains to and from Carver Trail restored
  • Patch notes written once again for seemingly no reason

Update: 19 Apr, 2022 @ 2:43am

Version P1
Uploaded for playtesting

Recent notable additions prior to upload:

  • Third autoblock added between Martslock and Carver/Trail/Greater Daniel, all extended from 2 tiles to 3 to add variety
  • Permanent tracks per wave decreased from 40 to 30, signals increased from 3 to 4
  • Coach Yards no longer appear as "available" past wave 1, despite the game providing none
  • Train consists overhauled for visual diversity
  • Names added to stations (No longer just "NEW STATION 69" or whatever)
  • Additional non-visible station signs added to control route colors
  • All stations sequenced in level.txt to control colors per route, limiting confusion somewhat (though opening a whole new can of worms with the signs being "tied together" in routes out of Martslock)
  • "Animella" changed to "Martslock" in order to stop my brain from being annoyed with it being so similar to the MC's name in nHfaH (A 30-page piece of fiction I wrote for a class recently)
  • Patch notes written for the initial upload, despite the fact that no one cares no reads these