Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Close Quarter Reworked
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Update: 23 Sep, 2024 @ 3:00am

Some fixes to cq3.

Update: 23 Sep, 2024 @ 1:52am

Some fixes in cq4.

Update: 22 Sep, 2024 @ 11:22pm

A lot of maps has been reworked using Liberation Update;
Maps reworked are as follows; cq4. cq5. cq6. cq9. cq18. cq19
cq2 and cq3 has been replaced with other work from here;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3209469919&searchtext=battlefield
Both maps ( cq2 and cq3 ) I am considering to reduce in size? For now they stay as they are.
Also new minimaps have been added into cq2 and cq3, although over slow time new minimaps will be added for all 26 maps as part of the reworking process. Minimaps ( as much as I want ) is not what I consider one of my strongest points so this is something I am always aiming to make better
A lot of mission files have been tweaked to including German spawn.
Mission file 2. ( Russia versus Germany) are a little messed up but will be tidied up on next update.
Mission file 1. ( Americans versus German ) should be ok.
There is only a few of the mission file "2" in maps now and slowly mission file "2" will disappear with only mission file 1. remaining always which soon will have the British faction included in with the Americans to. In fact mission file "2" will most probably be gone by next update(?)
Close Quarter will eventually be solely based on British/American versus the German army in World War Two Normandy after 6th June 1944. Its the British faction really that has now made Close Quarter feel complete.
Updates are ongoing.

Update: 12 Sep, 2024 @ 4:20am

More fixes and tidying up to cq7.



Update: 12 Sep, 2024 @ 3:05am

Some minor fixes to cq7 mission file 1.
Floating chairs removed.
Updates are ongoing.

Update: 12 Sep, 2024 @ 2:21am

More tidying up to cq7.

Update: 12 Sep, 2024 @ 12:22am

Minor fix to mission file 1/cq7.

Update: 12 Sep, 2024 @ 12:09am

For cq7 town borders or euro_cobble is nearing its overall build and now its just a case of blending the euro_cobbles in with the environment itself rather than the euro_cobbles standing out as they an be seen this way in some parts of the map. I have also given the Germans an 80mm medium mortar weapon instead of the usual heavy mortar as then the buildings won't destroy as much. Also there is only one German mortar crew now instead of the usual 3 mortar crews. Mortar weapon for allies I have taken out. Remount script for this is still active in "triggers" but is switched off.

Update: 11 Sep, 2024 @ 6:52am

More minor fixes and improvements to cq7.

The 3 tall chimneys (in cq7) I have placed in map at German side - west, well as part of my city history near the shipping ports there used to be 3 tall chimneys that were locally known as the 3 sisters and when I was a little boy I could see them from a far distance so each time I use the entity stalingrad_boiler_tower ( tall chimney model ) then of course this always springs to mind. Now I have decided I am going to introduce this idea into all 26 maps.

Anyway the 3 tall chimneys ( 3 sisters ) were demolished years ago.

Update: 11 Sep, 2024 @ 5:39am

Minor fix in cq7.