Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Close Quarter Reworked
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Update: 27 Jul, 2024 @ 4:42pm

Updated ground textures in cq16 as well as usual tidy up.

In mission files German vehicles can get stuck.
Also in cq maps for vegetation you will trees in slightly different green texture these trees are called _tree_attach (Mow2 mod) which mean snipers can be placed in them. Same for windmill or wind_mill2.

Cq25 is Japanese map build but without mission file so if you say a valour user then you can add in your own Japanese soldiers and make your own mission file.

Update: 27 Jul, 2024 @ 7:15am

Minor fix to cq16.

Update: 26 Jul, 2024 @ 3:52pm

A lot of map work tidied up and added to including cq2, cq3, cq4, cq5, cq6, cq10, cq16. American vehicles have been added to mission file 1. in script for cq10. I have also extended map size in length for cq10 at ally side this so I could introduce the American vehicles to be triggered via zone from a good distance so plenty of field to venture through.
Updates are ongoing..

Update: 16 Jul, 2024 @ 3:40am

Added to cq7.

Update: 14 Jul, 2024 @ 9:40pm

Some more fixes in cq13 in both f2 map build and f3 mission file 1..

As mentioned previously in change notes for the crack_long_01 stamp messing up my work well truthally, it has turned out to be a blessing in disguise now as since seeing the destroy stamp a lot more in my work while in tidy up process then in turn I always see my close quarter work in a whole different light as how I would see my work without using the crack_long_01. The tidy up process for this particular stamp will continue as normal but working around the crack_long stamp using other stamps from the same group which are located in landscape/stamp/destroy/crack_long_01 etc.

IMPORTANT TO REMEMBER:
Be sure to remember to use mission state if you run out of ally waves, this explained down below in updates. Using Mission state can help you keep an eye on how many German waves have spawned in to.

This mod I always have activated https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2959278450 and I would be lost without it really as its a cracker so would definitely recommend it. Be sure to read the authors important notes.

Update: 14 Jul, 2024 @ 7:21pm

And another minor fix in cq13.

Update: 14 Jul, 2024 @ 6:30pm

Another minor fix in cq13.

Update: 14 Jul, 2024 @ 6:11pm

Minor fix in cq13.

Update: 14 Jul, 2024 @ 5:32pm

Added to cq13.

Update: 14 Jul, 2024 @ 10:15am

More fixes, improvements, tweaking script and tidying up in both f2 & f3 while adding new builds to some maps which is always ongoing, so frequent updates every week or so will chug along. Some maps may change in design but only in parts. Vegetation is still slowly being worked on as you will see in some maps where there is much dense vegetation then nothing else added only trees, bushes and grass seen, of course, there is nothing wrong with a map having only this and nothing else but all the same vegetation design for all maps is still in development. Each day spent in the GEM editor working on Close Quarter mainly like a map a day or sometimes two a day. All my time and efforts go into my Close Quarter work.