Rivals of Aether

Rivals of Aether

Sir Kibble
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Update: 15 Dec, 2024 @ 8:21am

-Changed his victory theme, it's now an excerpt of Plundering Beast Battle from Kirby and the Forgotten Land, his trailer theme
-Adjusted a few alts' shadings and colors
-Slightly decreased aerial horizontal movement, specifically his air speed, and max jump speed
-Final Cutter's projectile travels slightly less far, and its hitbox is slightly smaller

Update: 15 Dec, 2024 @ 8:21am

v1.20

Update: 5 Jan, 2024 @ 8:46pm

-Increased a bit more whifflag on some aerials, specifically down, forward and neutral aerials

Update: 7 Nov, 2023 @ 7:40am

-Dash speed decreased from 6.25 to 6.
-Increased endlag and whifflag on many moves across the board. Which moves and by how much? I don't remember, figure it out lmao
-Neutral special has new graphics for the boomerang projectile. (The original ones were just ripped and recolored from one of the GBA or DS Kirby games)
-Forward special's clean hit lasts for less time and no longer goes through projectiles.
-Taunt is holdable now

Update: 7 Nov, 2023 @ 7:32am

Check the next notes lol

Update: 28 Apr, 2022 @ 10:03am

-Gave a SFX pass on most, if not all of Kibble's attacks.
-Dash attack, forward special, up aerial and forward aerial all have decreased endlag.
-Down special now can rise by simply holding down the Special button as opposed to mashing it.

Update: 25 Apr, 2022 @ 10:38pm

ok fixed the nspecial bug FOR REAL THIS TIME

Update: 25 Apr, 2022 @ 10:23pm

but you forgot the FINISHED TAG YOU ABSOLUTE DINGUS

Update: 25 Apr, 2022 @ 10:06pm

-Jab 2's hitbox has been split in two - a larger one that sends forward, and a smaller, lower priority one that hits and sends behind.
-Forward strong has higher ground friction on startup. In layman's terms, it doesn't slide as far.
-Fixed a bug with neutral special in that the Hyper Boomerang would fly to the wrong side if another opponent's neutral special has a hitbox out.
-Forward special has significantly less endlag.

Update: 25 Apr, 2022 @ 5:52pm

-Down tilt now makes Kibble bounce upwards on hit. It also now sends at a straight upwards angle, has increased base knockback and practically no knockback scaling.
-Forward special has decreased air friction when dashing. Hitting an opponent will also let you perform a jump cancel after 16 active frames(about halfway through, honestly). Being parried while performing forward special will now make Kibble stop on his tracks instead of letting him run past the parrying foe, preventing certain doom when going off edge.