Conan Exiles

Conan Exiles

IMMERSIVE CAPTIVES
Showing 1-10 of 33 entries
< 1  2  3  4 >
Update: 8 Aug, 2024 @ 7:02am

Cross of Pain
*Fixed the non pouring liquid
*Fixed the inoperational talking interaction
*Reduced the collision box to a reasonable size (no more invisible collision)
*Added a button to trigger the dirt pouring mechanish
*Replaced the bucket per a skull at the cross of pain summit (Dirt will come out from it when triggering the mechanism)


All productive stations
*Reduced the trigger chance to add resources at any station to 20%

Will add some animation for openingclosing the skull mouth + some reaction and multilingual speech for prisoners at all station later

Update: 28 Jul, 2024 @ 10:59am

*Fixes
-Fixed the minimalist outfit that should appears on thralls at the Sawmill of Pain & WorkOut of Pain stations
-Fixed the non walking thralls at the wheel of pain when it is active

Update: 26 Jul, 2024 @ 5:28pm

*Fixes
-Fixed the T-poses occurring at the Sawmill of Pain for some captives in rest mode
-Fixed the invisible liquid that should be poured on thrall at the Cross of Pain
-Fixed some thrall positions at the quarry of pain to avoid collision with the Rock
-Fixed the insect sfx volume at the Cross of pain. Should be less noisy from a distance
-Fixed the drum sfx at the Workout of Pain. Drum beat should stop if the wheel of pain stop.
-Fixed the issue preventing the correct animations to start at the Quarry of Pain.
-Fixed the persisting flying accessories in thralls' hand at the Quarry of Pain

Additions:
*Changed the thralls' oufit with minimal gear
*Added an option to have thralls work permanently, even if no food is being consumed. In this case, they won't be converted until you activate the food consumption system again. I made this addition coz the conversion is now so fast, that you don't event have time to see thralls at work. And it's cool if you want to have some jaim ambiance at your base

Update: 23 Jul, 2024 @ 8:25am

*Fixes
-Accessories attached to captives' hands at the Workout of Pain Station SHOULD REALLY no longer have bugs (persistent accessories).
-Fixed some weird shoulders for the thrall anims at the Octagon of Pain and the talking anims
-Fixed some thrall height at the Workout of Pain station

Update: 22 Jul, 2024 @ 4:45pm

*Fixes
-Axes attached to captives' hands at the Sawmill of Pain no longer persist. They should disappear at the end of each relevant animation.
-Accessories attached to captives' hands at the Workout of Pain Station no longer have bugs (persistent/misplaced accessories).
-Thralls no longer remain standing still in a "pushing a wheel" position.
-Otagon of Pain captives animations should start correctly whatever the status of training "active or inactive"

Update: 20 Jul, 2024 @ 11:13am

Fixed the non speaking Sawmill of Pain Taskmaster
Fixed the too talkative Wheel of pain & taunt taskmaster

Update: 20 Jul, 2024 @ 9:03am

Added Italian and Portuguese voices for Sawmill of Pain

This mod is now complete....until I decide to add more voice lines or other stations...

Update: 20 Jul, 2024 @ 3:51am

Added Germand and Spanish voices for Sawmill of Pain

Just missing Portuguese and Italian and I am done!

Update: 17 Jul, 2024 @ 3:30pm

Reviwed the English script for Sawmill of Pain.
Changed the English voices of the Sawmill taskmaster
Added French voices for the Sawmill taskmaster.

Now, just missing a few voices for Sawmill and Pillory

Update: 16 Jul, 2024 @ 4:36pm

-Added Portuguese language to taskmaster for the Wheel of pain and taunts
-Added lip sync to Taskmaster of the Quarry of Pain

Next udpate will focus on adding languages to the Sawmill of Pain and bringing Pillory of Pain to visual and audio life

Good game