Arma 3
Project Hedes - Ambient Modules (Unstable)
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Update: 22 Feb, 2023 @ 2:01pm

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Update: 17 May, 2022 @ 9:54pm

Added new Search Buildings Function

Update: 1 May, 2022 @ 4:50pm

Update: 1 May, 2022 @ 4:41pm

Update: 1 May, 2022 @ 1:49am

Update: 1 May, 2022 @ 1:10am

Update: 1 May, 2022 @ 12:42am

Added search lights. New ambient modules need MP testing.

Update: 30 Apr, 2022 @ 5:19pm