Rivals of Aether

Rivals of Aether

Nikensho: The Red Persona!
Showing 1-7 of 7 entries
Update: 14 Jun, 2022 @ 1:20pm

v1.3.
Quirky changes!

Movement
Nikensho has less air acceleration
Nikensho pratfalls slower

Moveset

Bair /
has less endlag
has less knockback
has lower knockback scaling

Dair /
has less knockback scaling
the spike hitbox was removed

Fair /
has more endlag
deals more knockback
has more knockback scaling

Nair /
the sweetspot sends more upward

Uspecial 2 /
the final hit has less knockback

Fspecial Air /
has less knockback
has less knockback scaling
hitbox has a lower angle

Dspecial /
has more endlag
hitbox angle has been adjusted

Other
Plux now has different hud indicators









Update: 8 May, 2022 @ 7:12pm

v1.2.2

General
Bair has more endlag
Dair hitboxes have been adjusted
Dair has more knockback
Dair spike is harder to hit (aim for the back of his shoe)!
Dspecial has less startup
Fair startup reduced
Fair knockback increased
Fstrong angle lowered
Fstrong knockback reduced
Fspecial priority increased
Fspecial air priority increased
Nair has less knockback scaling
Uair has more endlag
Uair has more knockback
Uspecial has more knockback
Uspecial2 goes higher
Uspecial2 has more knockback
Uspecial2 has more landing lag

Misc
Updated character info!

Update: 6 May, 2022 @ 4:20pm

v1.2.1

Bair's 2nd hitbox has a lower angle
Fixed bug where parrying Plux doesn't give you i-frames
Ftilt's angle has been adjusted
Fspecial air has less knockback scaling
Uspecial2 has more knockback scaling
Utilt has more knockback scaling

Update: 5 May, 2022 @ 11:01pm

v1.2

GIANT BALANCE PATCH v1.2
It's a big one! Hope you like it!
```**General Movement**
Nikensho goes into platland longer 6 -> 9

**ATTACKS**

**JAB**
Added whifflag to Jab 2
Jab 1 angle has been adjusted 65 -> 45
Jab 2 angle has been adjusted 35 -> 40
Jab 2 scaling has been reduced .5 -> .4

**UTILT**
Removed one hitbox from Dair
Utilt angle has been adjusted 90 -> 85
Utilt has increased knockback 5 -> 7
Utilt has reduced knockback scaling .45 -> .3

**FTILT**
Ftilt has more endlag 7 -> 8
Ftilt has reduced knockback scaling .5 -> .4

**DTILT**
Dtilt hitboxes have been readjusted
Dtilt jump cancel no longer negates parries

**DATTACK**
Dattack angle has been adjusted 45 -> 50, (sour spot)
Dattack hitboxes have been adjusted
Dattack has lower knockback 9 -> 7 (sweet spot)
Dattack has lower knockback scaling .8 -> .7 (sweet spot)
Dattack has higher priority 4 -> 5 (second hit)


**NAIR**
Nair has less endlag 18 -> 14
Nair has more landing lag 12 -> 14
Nair has more knockback scaling .3 to .5 (sweetspot), .3 to .5 (sourspot)

**UAIR**
Uair has increased knockback 5 -> 6
Uair has reduced knockback scaling .6 to .5

**FAIR**
Fair angle has been adjusted (hitbox 1) 45 -> 55, 45 -> 50 (hitbox 2)
Fair has reduced base hitpause 8 -> 7
Fair has increased damage 6% -> 8%
Fair knockback reduced 9 -> 7
Fair knockback scaling increased 2 -> .4
Fair has more hitbox priority 4 -> 7

**BAIR**
Added a hitbox to Bair
Bair deals more damage 8% -> 10%
Bair has more endlag 6 -> 10
Bair has less starup 12 -> 10
Bair hitboxes have been adjusted
Bair knockback has been reduced 7 -> 6

**DAIR**
Dair angle has been adjusted 80 -> 75, 270 -> 275 (spike hitbox)
Dair has more endlag 10 -> 14
Dair has more lifetime 1 to 3
Dair hitboxes have been adjusted
Removed one hitbox from dair
Dair knockback has been reduced 5 to 3
Dair knockback scaling has been reduced .8 to .7, .6 to .5 (spike hitbox)


**FSTRONG**
Fstrong angle has been adjusted 45 -> 55, 40 -> 50 (hitbox 2)
Fstrong base knockback has been reduced 8 -> 7, 9 -> 7 (second hitbox)
Fstrong base hitpause has been reduced 15 -> 14
Fstrong hitboxes have been adjusted
Fstrong priority has increased 6 -> 7

**USTRONG**
Ustrong has more startup 9 -> 10
Ustrong knockback increased 6 -> 7 (sourspot)

**DSTRONG**
Dstrong has less startup 12 -> 10
Dstrong knockback scaling has decreased .8 -> .9
Dstrong has higher priority 4 -> 5, 4 -> 7 (second hit)
Dstrong hitboxes have been adjusted


**NSPECIAL 2**
Bubble base knockback reduced 10 to 8
Bubble has increased damage 5% -> 6%
Bubble has decreased knockback scaling .4 to .2
Bubble has lower priority 7 -> 5
Fixed Plasma bubble doing double damage
Plasma bubble has increased priority 3 to 9
Plux no longer grabs invincible opponents

**USPECIAL**
Uspecial angle has been adjusted 75 -> 55
Uspecial has increased damage 5% -> 7% (sweetspot)
Uspecial has more endlag 6 -> 10
Uspecial hspeed increased 4 -> 5
Uspecial knockback decreased 9 -> 7 (sweetspot)
Uspecial knockback decreased 7 -> 4 (sourspot)
Uspecial priority has increased 3 -> 4 (sweetspot)
Uspecial vspeed increased -13 -> -14

**USPECIAL 2**
Uspecial2 has increased damage 3% -> 4%
Uspecial2 has decreased knockback 5 -> 4 (glide)
Uspecial2 has decreased knockback scaling .6 -> .3

**FSPECIAL**
Fspecial priority has increased 2 -> 5, 2 -> 6 (second hitbox)
You can no longer jump cancel out of Fspecial

**FSPECIAL AIR**
Fix pratfall bug with Fspecial
Fspecial angle has been adjusted 50 -> 45
Fspecial has increased knockback scaling .5 -> .8
Fspecial priority has increased 2 -> 5, 2 -> 7 (hitbox 2)

**DSPECIAL**
Dspecial angle has been adjusted 70 -> 90
Dspecial can now be teched
Dspecial damage increased 4% -> 5%
Dspecial has less endlag 10 -> 8
Dspecial knockback scaling has increased .4 to .5```

Update: 1 May, 2022 @ 6:19pm

v1.1.2

General Moveset
Nikensho now has whifflag on some of his normals

Utilt
-Whifflag has been added

Uair
-Whifflag has been added

Nair
-Whifflag has been added

Dair
-Whifflag has been added

Misc

-Updated Nikensho's hud info

Update: 1 May, 2022 @ 1:51pm

v1.1

Fair
-Whifflag has been added

Bair
-Whifflag has been added

Update: 30 Apr, 2022 @ 6:01pm

v1.0