Solasta: Crown of the Magister

Solasta: Crown of the Magister

The Foul Stench
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Update: 30 Dec, 2022 @ 4:29pm

Campaign updated to version

Update: 22 May, 2022 @ 1:57pm

Campaign updated to version

Update: 16 May, 2022 @ 3:18pm

Couple of minor edits to dialogue. Play tested last night with a Fighter, Ranger, Cleric and Soc. I was quite pleased with the difficulty on scavenger. I may come back to this and mess with the quest more but for now I would call this complete.

Update: 15 May, 2022 @ 3:19pm

Added 4x the final loot for reward upon completion.

Did some tutorials on the quests with variables. I plan to make a lvl 5-7 Campaign next. In that process, I hope to learn the quests/variables better.

Update: 12 May, 2022 @ 4:51pm

Updated text to mainly timed panels. It really does help get the dialogue seen hopefully improving the overall campaign.

Made the dog fight harder.

Ran the dungeon with a fighter, wizard, druid and paladin last night. Significantly more difficult without a cleric who can turn undead. Going to work on the quest system this weekend.

Update: 9 May, 2022 @ 9:50pm

Campaign updated to version
Added Nelson back to the mix. WHooops!!!

Simple update.

I appreciate the feedback! I'm going to address the dialogue this week and study up on the quest system more. As far as the narrow passageways I'll consider adding that in an area or two.

Update: 8 May, 2022 @ 6:23pm

Did a lot of balancing today and ironing out some inconsistencies. Completed a run with two others on Scavenger difficulty using War Priest, Paly, Ranger and Sorc. We had a harder time on the 2nd level than the final. So I nerfed the spiders, improved the dog and Nelson fight. I threw in a wand of identify for groups that don't have a ton of gold or a wizard. Basic quality of life improvements.

I appreciate any feedback.

Update: 7 May, 2022 @ 8:19am

Campaign updated to version

Update: 5 May, 2022 @ 4:55pm

Campaign updated to version

Update: 5 May, 2022 @ 3:26pm

Campaign updated to version