Project Zomboid

Project Zomboid

For Science!
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Update: 24 Apr, 2023 @ 3:03pm

  • Added French Translations courtesy of KwerTTY

Update: 3 Feb, 2023 @ 1:08pm

  • Last update broke the mod. Fixed it now.
  • Updated ES translations thanks to CarlosRojasCu

Update: 3 Feb, 2023 @ 1:33am

  • Added Sandbox Settings allowing various features of this mod to be enabled/disabled as desired

Update: 26 Jan, 2023 @ 4:10am

  • Increased XP gain from Dissection

Update: 20 Dec, 2022 @ 4:45pm

  • Changed how Maintain works which should solve it working too fast in vehicles
  • Added PTBR translations courtesy of gccoiahy

Update: 15 Dec, 2022 @ 1:17pm

  • Reduced the loudness of the Maintain action and made it play half as often
  • Updated the Maintain tooltip and Maintain's blood cleaning functionality to be 100x slower. At some point an item's bloody value was changed from being from 0-100 to 0.0-1.0.

Update: 16 Nov, 2022 @ 11:47am

  • Added new inventory icons for the reference manuals

Update: 1 Nov, 2022 @ 10:27pm

  • Added ES language support courtesy of CarlosRojasCu

Update: 28 Oct, 2022 @ 9:22am

  • You can now tinker on radios within your inventory without having to place them down into the world.

Update: 27 Oct, 2022 @ 5:02pm

  • Expanded the range of bandages able to be used to train from specifically Bandages and Sterilized Bandages to any bandage with a bandage power of 2.5 or greater

  • No change in the types of bandages usable for practicing from the bandages in the base game but now new bandage types added by mods should be usable if they are of at least a certain quality

  • XP gained now scales with the quality of the bandage. The base game's bandage will provide the same XP as before.

  • Using a bandage that has been sterilized will now give 50% more XP compared to a normal bandage