Serious Sam 4

Serious Sam 4

Quality of L.I.F.E.
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Update: 24 Aug, 2024 @ 9:23am

Version 1.7
  • Remade all levels from scratch to update to the most recent levels and prevent them from breaking
  • (#2) Added a teleport to get you back after failing the secret roof jump
  • (#11) Correctly removed the Grenade Launcher upon meeting Charlie: it's now found on the floor
  • (#12) Removed all Italian exit signs and swapped the painting in the castle for a map
  • (#13) Removed an Italian warning sign

Update: 23 Aug, 2024 @ 9:19am

Version 1.6 - Bug fixes on Four Horsemen
  • Fixed a bug that caused level 3 to break and not load properly
  • Removed enemy files that were eventually updated with proper scores (Kalopsy and Processed are still not updated so I kept those files)
  • Removed the intervention on Pyrone auto-saves, as optimization made them more tolerable
  • Updated cover art for the mod page

Update: 22 Aug, 2024 @ 3:07pm

Version 1.5 - Returning to the project, baby!
  • All levels are now unlocked by default - (this is the modded client after all)

Update: 25 Jan, 2023 @ 2:29pm

  • Updated cover art

Update: 23 Aug, 2022 @ 9:10am

  • 03: Four Horsemen of the Apocalypse: fixed the Pyrone sequence

Update: 6 May, 2022 @ 4:15am

PUBLIC RELEASE

  • 02: Death from Below: Made the armor plates secret easier, moved a parachuted health drop to not float on a pillar that might have been destroyed
  • 03: Four Horsemen of the Apocalypse: slight fixes to auto fall enemies

Update: 5 May, 2022 @ 3:54am

  • 03: Four Horsemen of the Apocalypse: Removed an OOB that skips the Zealot sequence, removed an OOB in the Rocket Launcher area (there are still plenty for you to use, don't worry)

Update: 5 May, 2022 @ 3:12am

  • Pick-up text: Autoshotgun, Autoshotgun Shells, Grenades on Shotgun (previously had inconsistent capitalization)

Update: 5 May, 2022 @ 2:54am

ALPHA BUILD

  • Scores: Firecracker/Bomber down to 100, Kleers and Zealots up to 1000, Kalopsy up to 2000, Processed down to 300 (most of the changes might have snuck into the game in a shadow update)
  • Sidequests text: Now mentioning the correct and consistent gadget with actual numbers (examples: Mini-Nuke; Rage Serum (x3); Shotgun upgrade)
  • Secrets text: "rockets" secrets are now called "ammo depot" like other ammo secrets, secret weapons/enemy traps capitalization fixes, tweaks to specific unique secrets
  • 02: Death from Below: the secret depot inside a window is much easier to reach
  • 03: Four Horsemen of the Apocalypse: added gravity to some enemies that spawned in the air, moved the truck further to prevent easy OOB around the parking lot, lowered some debris in the last sidequest to prevent players from skipping the return fight, removed autosaves during the Pyrone section because they lag lowered end PCs (the 1st sidequest rewards are still cheeseable)
  • 06: Morituri te Salutant: second parkour of the level is made easier
  • 07: When in Rome: troopers and biomechs in the Piazza will no longer spot the player when he grabs the companion orb before going to the sidequest preventing them from walking towards walls, added gravity to an armor pick-up in the Piazza, closed the easiest OOB in gaming history, removed Vermetti gibberish during the sidequest so he doesn't cause the music to be lowered at random times, slightly moved a rocket pick-up to prevent it's borders to be visible from the other side of the wall (not enought testing)
  • 09: Breakfast in France: the first shotgun is found slightly earlier so that Sam voicelines won't interfere as much with the radio news inside the house
  • 10: One for the Road: the quarry skill point is moved next to the FRPCL's sidequest start, so that the player grabs it before going there, giving easier access to Rodeo Time in the process
  • 11: Vivé la Resistance: Charlie spawns in a different location hopefully preventing her to constantly start dancing, the Grenade Launcher is found on the ground instead of being randomly given to the player after the cutscene
    (not enought testing)
  • 12: In Carcassonne: some gates were resized to prevent them from popping outside the castle walls, many parkours are made easier including adding steps to reach the Black Hole secret
  • 13: Anathema Unto God: Closed an easy OOB at the start of the first sidequest, added debris to escape two empty areas that would have previously soft locked the game, some parkours are slightly easier, moved the death ray one room earlier to use it in the last sidequest without having to backtrack