Serious Sam 4

Serious Sam 4

Quality of L.I.F.E.
22 Comments
SeriousAmaro  [author] 6 Mar @ 12:12pm 
Mmh I'll test it out for the next update
Gusλλλλλλ 6 Mar @ 12:09pm 
Thanks for making this!

In Breakfast in France, enemies start spawning the moment you open the box with shotgun upgrade. That means some unavoidable damage during the pickup animation.
SeriousAmaro  [author] 6 Nov, 2024 @ 11:36pm 
Removing NPCs is not a quality of life change, I'll leave that for other mods like Serious Sam Reworked. Besides, I don't share the common hatred for them personally
d1974 6 Nov, 2024 @ 9:40am 
Hello there. Can you possible remove Friendly NPC's from the campaign? They really make the game unsatisfactory to play
SeriousAmaro  [author] 15 Sep, 2024 @ 6:26am 
There's currently a bug preventing some conditional ammo to spawn (for instance, assault rifle bullets in level 2) - I'm working on a fix
SeriousAmaro  [author] 4 Sep, 2024 @ 5:30am 
Yeah, it took me a couple of years to finish my projects on Fusion. Now it's SS4 time... Any suggestions are appreciated, considering how broad this mod is
Artemy 4 Sep, 2024 @ 5:18am 
Glad to see that project is still going on
SeriousAmaro  [author] 27 Aug, 2024 @ 7:03am 
Thanks for the report niotorre, the fix is now up in version 1.10 you shouldn't have problems with ASSPBR as I decided to remove all of their assets
niotorre 26 Aug, 2024 @ 9:54am 
@SeriousAmaro You could make your mod not need the seriously stupid carcasone because you need to have it active to play and this creates incompatibilities with other mods
SeriousAmaro  [author] 18 Nov, 2023 @ 2:16am 
@bigtree2x4 Just tested both level 1 and level 2 in case you mispelled... everything is fine! This mod doesn't break anything
SeriousAmaro  [author] 18 Nov, 2023 @ 1:28am 
@bigtree2x4 I'll look into it, thanks for the heads up!
󠀡 17 Nov, 2023 @ 3:00pm 
breaks the level "death from above" for some reason, ive spent the past hour disabling and enabling random mods to find which one in specific is fucking it up and it starts working when only this one is removed.
uno14 7 Feb, 2023 @ 12:29pm 
@SeriousAmaro fair enough
SeriousAmaro  [author] 7 Feb, 2023 @ 11:49am 
Haven't touched survival maps, not sure if I will, but I'm learning lightning modifications so that I can help with the way too intense black hole/mini nuke/portal effect, the package oil rig interior and the last level as well
uno14 7 Feb, 2023 @ 10:58am 
can you give survival maps and final map of the campaign (from earth with love) proper prebaked lighting support?
SeriousAmaro  [author] 24 Jan, 2023 @ 11:27am 
@Artemy I'm working on the Fusion editor currently, but I know I will explore Sam 4 again at some point.. there are a couple of enemies that tend to get stuck a lot but I won't restore unused enemies (that's stuff for total conversion campaigns to do)
Artemy 24 Jan, 2023 @ 10:55am 
would be nice to restore unused/broken enemy spawns
SeriousAmaro  [author] 23 Aug, 2022 @ 7:37am 
@Nevermore2790 I'll look into it
Nevermore2790 23 Aug, 2022 @ 2:14am 
Like the Cinematic Music Mod, the Secret Rocketman Pyrone is broken.
uno14 14 May, 2022 @ 11:39am 
seems like an interesting mod either way, good luck
SeriousAmaro  [author] 14 May, 2022 @ 11:31am 
Might be quite difficult in some places, but I'll try my best
uno14 14 May, 2022 @ 10:55am 
will you be restoring the broken enemy spawners?