Garry's Mod

Garry's Mod

S.T.A.L.K.E.R. Nebo Strelok Playermodel
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Update: 7 Jan, 2024 @ 9:28pm

Added a Holster bodygroup from the CS-2, texture tweaks.

Update: 5 Jan, 2024 @ 11:28pm

Replaced my texture masks with GSC ones, updated a few things.

Update: 26 Oct, 2023 @ 9:21am

Reverted back to the gmod hands on the model itself, wasnt happy with it after enough time passed, plus i lost the source files so i had to base this update on decompiles.

also added LoDs to all the bodygroups, finally, and a newer nicer glove texture update.

Update: 22 Aug, 2023 @ 2:19am

fixed .vmt typo for glove phongwarp so its no longer a shining missing texture.

Update: 21 Aug, 2023 @ 3:25pm

Replaced the gmod gloves on the model with the FP hands, bit janky, but modifying rigs is hard, also adds phong to the gloves and removed the old glove textures saving space.

Update: 21 Aug, 2023 @ 12:28am

Consolidated the knife bodygroup directly onto the pants and removed the original bodygroup choice, fixed its placement on the CS1 pants (it was backwards), its no longer optional but is fitted better than it originally was, and cleaned up bodygroup names for consistency and removed useless bones for optimization.

Update: 20 Aug, 2023 @ 6:18am

Made the model modular with a choice of bodygroups from other Clear Sky suits, including a different helmet option, pants, knife etc.

Removed LOD models for now, outside of bone optimizations.

Update: 19 Aug, 2023 @ 12:27am

Material tweaks.

Update: 18 Aug, 2023 @ 5:36am

Shader experimentation, re-added phong to materials and phongwarp textures with custom masks by me.

Update: 16 Aug, 2023 @ 9:09pm

Rebuilt the model from scratch with UV edits, physics edits, lods, and added a animation to the model in the playermodel selector.

Apparently you can add a sequence animation and then have it call for that allowing for unique player selection animations for every model, as far as i know nobody else has tried this.