XCOM 2
Negative Mobility Fix
Showing 1-5 of 5 entries
Update: 14 May, 2022 @ 7:15am

- A complete rework of how the mod works. It still prevents Mobility from falling below 0, but it does so via an Event Listener instead. No ability, no ability being added to everything etc. The Event Listener was written by RustyDios, so it should not only work, but also work well. The only downsides (not really) are that there's no more config option to not apply it to specific units, and the Highlander is now a hard requirement (which you should be using anyway, but this means that this mod is now DEFINITELY not compatible with vanilla).

Update: 13 May, 2022 @ 6:19am

- Another potential fix for the crashes, contributed by RustyDios. Same deal as before, let me know if it's still happening.

Update: 12 May, 2022 @ 12:37pm

- Another potential fix for the crashes some people are having. Specifically, I've set up the mod to load before LWOTC and as early as possible, as my own testing was done with a local version, not the Workshop one (and my local mods load before my Workshop mods).

Update: 12 May, 2022 @ 8:44am

- Possible fix for the crashes that some people have been getting. If crashing still occurs after you have this update (make sure to unsub+resub so you definitely have it), let me know. If you can provide a launch.log file of the crash, even better.

Update: 10 May, 2022 @ 10:20am