Telepath Tactics Liberated

Telepath Tactics Liberated

Shimmersea
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Update: 30 Jun, 2022 @ 6:32pm

Testing if i can replicate the upload/download weirdness that some people have experienced with Steam Workshop.

Update: 29 Jun, 2022 @ 10:15pm

Update: 15 Jun, 2022 @ 2:59pm

Re-uploaded the campaign after receiving a report about some scenes randomly not downloading on the first try. Sinister Design has queried the issue with Steam. In the meantime, if you get an error saying that a scene is missing, try re-downloading the campaign.

Update: 7 Jun, 2022 @ 2:33am

Minor changes to New Allies in Shimmersea battle.

- Reduced Level of 3 Grunts (1 starting and 2 garden reinforcement) by 1 level.
- Slight delay on when 2 garden reinforcement units appear.

Update: 17 May, 2022 @ 11:26pm

This should be the final significant update for Chapter 1. If you were holding off playing, now is probably the best time to give the campaign a go. I will now start working on Chapter 2.

- Kailyn now learns Shove earlier (Level 3).
- Kailyn - Slightly increased Kailyn's chance of increasing Strength or Energy at level up.
- Lord Granite - Reduced starting Energy by 1. Slightly reduced starting Slash and Crush resistances.

- New Allies in Shimmersea - Added an additional item of loot to the chest.
- New Allies in Shimmersea - If you choose to completely ignore Pravus Zel (and his loot), the lever and the chest, Pravus Zel will now come to help the poor axeman guarding the escape tunnel entrance by himself instead.
- The Escape Tunnels - Fixed an issue where Sergeant Blane's dialogue could trigger after he attacked the party if Zeriph was in the lead. The dialogue should now always happen before Blane moves.
- The Escape Tunnels - Added additional enemies guarding the dock.
- The Escape Tunnels - Loot Barrels - replaced the Iron Lance with something more useful for the next battle. Replaced the Medicated Bandages with 2 x normal Bandages.
- Sea Battle 1 - The appearance of the final wave of enemies has been delayed by 1 turn to avoid the ship flooding with too many Dark Spriggats all at once.
- Shop 1 - Fixed issue where Jade wasn't appearing as a party member in the shop.
- Chimera (Town and Gorge) - The Beach sound effect loop would sometimes not turn off. Hopefully it now always turns off once Chimera Gorge loads.

- Fixed a couple of typos
- Added a screen at the end of the chapter pointing people to the Shimmersea-specific Feedback Discussion threads about battle difficulty and end-of-chapter character levels.

Update: 14 May, 2022 @ 6:30pm

Made some changes to Battle 3 - "New Allies in Shimmersea". This should make the battle more difficult.
- Added a bodyguard for Pravus Zel.
- Added a guard near the escape door.
- Reinforcements now appear a little earlier and in a different order (e.g. Pyro before Crossbow).
- Enemies will now more actively target the steel door once closed.
- Small change to the water terrain layout.

Update: 13 May, 2022 @ 8:04pm

Cosmetic changes made to the Shimmersea Battlements fight to make all stairs line up correctly with the different floor elevations.

Went through the remaining Cut Scenes and split some longer narrations into multiple frames to reduce longer walls of text being shown. This also makes the font larger.

Update: 13 May, 2022 @ 4:00pm

Two fixes to the Escape Tunnels mission.
1) One of those annoying Scouts near the start has been moved to a starting point further away.
2) Made a fix to the initial behaviour of Sergeant Blane that may have been causing a soft lock of the game.

Minor changes of formatting in introduction narration.

Removed an empty text box when the sisters walked in the opening cut scene.

Update: 11 May, 2022 @ 9:27pm

Added additional enemies that spawn later in Battle 2 (to encourage the player to really head the advice of the King and Queen)...

Update: 10 May, 2022 @ 9:45pm

Fixed a couple of typos.