Counter-Strike 2

Counter-Strike 2

kz_vnl_crimson
Showing 11-20 of 35 entries
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Update: 26 Jun, 2022 @ 3:38pm

The map is now doable on PRO (VNL)

>Added pro saves in all most islands
>Fixed a broken pixel surf on crimson island before the surf
>Added a pro save under the first LAG in crimson island

Update: 21 Jun, 2022 @ 8:50pm

>Reworked some jumps in Low land section
>Buffed horizontal ladder.. yet again
>Replaced all angled player brushes on top of ladders by no-jump triggers to avoid any wall stuck potential
>Visual upgrades

Update: 20 Jun, 2022 @ 5:42pm

>Horizontal ladder slight buff
>Light source removal and replacement by ligh_spot in some areas
>Visuals
>Fixed a KZT perf skip in bonus (thanks Clear!!)

Update: 20 Jun, 2022 @ 1:21pm

>Visual change across map
>Fixed some misaligned blocks
>Made some sections less confusi

Update: 19 Jun, 2022 @ 9:19pm

>Removed cubemaps
>Fixed crouch piece skips
>Fixed KZT perf skips
>Made some sections more intuitive
>Buffed horizontal ladder jump
>Tweaked some LJ block distances
>LAG is now forced on the right side only on "Low land"
>Made offset ladder less offset in "360 island"
>Visual improvements

Still need to look at water?
Thanks zer0.k, Blacky, sinnes7k

Update: 18 Jun, 2022 @ 1:11pm

>Fixed super red bright block on "360 island" 180 JB
>Fixed unintended LAG skip on 2nd LAG in "Low land"
>Made vesq tech ladder on "360 island" smoother
>Added softbarriers across the map to prevent KZT skips
>Added PRO saves in "ze-rok islands"
>Fixed "Crimson island" teleport to other island alignment
>Fixed KZT perf skip in last bhop section
>Misc trigger fixes
>Added no jump triggers in multiple areas to prevent skips/possible skips

Thanks Blacky and dyalite

Update: 17 Jun, 2022 @ 11:24pm

>Fixed graffitis not appearing

Update: 17 Jun, 2022 @ 10:59pm

>Fixed KZT skips across map
>Made LAH in Crimson island more intuitive
>Fixed mini surf cheese at the start
>Fixed missing labels on teleports
>Fixed unintended skip with LAG after "Low land"
>Fixed unintended skip in first "ze-rok island"
>Ever so slightly nerfed first corner in no CJ area (ze-rok islands)
>Fixed cheese after drop JB > BH section on wooden beam
>Changed PRO save in Crimson island
>Made "no CJ area" more obvious so that players don't waste their time CJ'ing (aka binding)

Thanks Blacky and charlieeilrahc

Update: 15 Jun, 2022 @ 3:04pm

>Minor visual fixes

Update: 15 Jun, 2022 @ 1:21pm

>Fixed pixel walk on Moris island lowjump around corner
>Visual fixes (lights etc)